| Age | Commit message (Collapse) | Author |
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different room
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concurrency bug
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before each wait (so also with each keypress)
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renamed InputHandler to CommandHandler.
made InputHandler for input code that used to be in gameclient
also started my own getstr() replacement.
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keybindings are now a JSON format.
Somehow hy errored for me, and the cleanest solution seemed not to use hy at all
Thinking about it, the client was basically loading a new interpreter to optimize something that didn't need optimizing.
It didn't make it more readable/writable either, and it always was a lot of hassle.
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too in interaction with room
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keys for controlling (like arrow keys)
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