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import curses
from .fieldpad import FieldPad
from .infopad import InfoPad
from .healthpad import HealthPad
from .inventorypad import InventoryPad
from .screen import Screen
from .colours import Colours
from .messagepad import MessagePad
from .textinput import TextInput
from .widget import Widget
from asciifarm.common.utils import get
SIDEWIDTH = 20
class Display:
def __init__(self, stdscr, charMap, colours=False):
if colours:
self.colours = Colours()
else:
self.colours = None
self.characters = {}
for name, sprite in charMap["mapping"].items():
if isinstance(sprite, str):
self.characters[name] = (sprite, None, None)
continue
char = get(sprite, 0, " ")
fg = get(sprite, 1)
bg = get(sprite, 2)
self.characters[name] = (char, fg, bg)
self.defaultChar = charMap.get("default", "?")
self.screen = Screen(self, stdscr, self.colours)
self.widgets = {}
self.addWidget(FieldPad((1, 1), charMap.get("charwidth", 1), self.colours), "field")
self.addWidget(InfoPad(), "info")
self.addWidget(HealthPad(
charMap.get("healthfull", ("@",7, 2)),
charMap.get("healthempty", ("-",7, 1)),
self.colours),
"health")
self.addWidget(InventoryPad("Inventory"), "inventory")
self.addWidget(InventoryPad("Ground"), "ground")
self.addWidget(InventoryPad("Equipment"), "equipment")
self.addWidget(MessagePad(), "msg")
self.addWidget(TextInput(), "textinput")
self.lastinfostring = None
self.forced = False
self.update()
def addWidget(self, pad, name, winname=None):
if not winname:
winname = name
widget = Widget(pad)
self.widgets[name] = widget
widget.setWin(winname, self.screen)
def getWidget(self, name):
if name in self.widgets:
return self.widgets[name].getImpl()
else:
return None
def resizeField(self, size):
self.getWidget("field").resize(*size)
def drawFieldCells(self, cells):
field = self.getWidget("field")
for cell in cells:
(x, y), spriteNames = cell
sprites = [self.getChar(spriteName) for spriteName in spriteNames]
if not len(sprites):
sprites = [self.getChar(" ")]
field.changeCell(x, y, sprites)
def setFieldCenter(self, pos):
self.getWidget("field").setCenter(pos)
def setHealth(self, health, maxHealth):
self.getWidget("health").setHealth(health, maxHealth)
def showInfo(self, infostring):
if infostring != self.lastinfostring:
self.getWidget("info").showString(infostring)
self.lastinfostring = infostring
def setInventory(self, items):
self.getWidget("inventory").setInventory(items)
def setEquipment(self, slots):
self.getWidget("equipment").setInventory(
sorted([
slot + ": " + (item if item else "")
for slot, item in slots.items()
])
)
def setGround(self, items):
self.getWidget("ground").setInventory(items)
def getSelector(self, name):
widget = self.getWidget(name)
if not widget or not hasattr(widget, "getSelector"):
return None
return widget.getSelector()
def addMessage(self, message):
self.getWidget("msg").addMessage(message)
def getChar(self, sprite):
"""This returns the character belonging to some spritename. This does not read a character"""
return self.characters.get(sprite, self.defaultChar)
def getString(self):
"""This does actually read input"""
return str(self.getWidget("textinput").getString(), "utf-8")
def update(self):
changed = False
for widget in self.widgets.values():
if self.forced or widget.isChanged():
widget.update()
changed = True
if changed:
self.screen.update()
self.forced = False
def forceUpdate(self):
self.forced = True
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