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path: root/asciifarm/client/gameclient.py
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#! /usr/bin/python3

import os
import sys

import curses
import threading
import json
import getpass
import argparse
from .display.screen import Screen
import string
from .display.display import Display

import hy
import importlib

class Client:
    
    def __init__(self, stdscr, display, name, connection, keybindings, logFile=None):
        self.stdscr = stdscr
        self.display = display
        self.name = name
        self.keepalive = True
        self.connection = connection
        self.logFile = logFile
        
        self.commands = importlib.import_module(".keybindings", __package__).commands
        
        self.controlsString = """\
Default Controls:
 wasd or arrows:
    Move around
 e: Grab
 q: Drop
 E: Use
 r: Interact
 f: Attack
 t: Chat"""
        
        self.display.showInfo(self.controlsString)
        
        
    def send(self, data):
        self.connection.send(json.dumps(data))
    
    def getDisplay(self):
        return self.display
    
    def readString(self):
        text = self.display.getString()
        string = str(text, "utf-8")
        if string:
            self.connection.send(json.dumps(["input", ["say", string]]))
    
    def start(self):
        threading.Thread(target=self.listen, daemon=True).start()
        self.connection.send(json.dumps(["name", self.name]))
        self.command_loop()
        
    
    def listen(self):
        self.connection.listen(self.update, self.close)
    
    def close(self, err=None):
        self.keepalive = False
        sys.exit()
    
    
    def update(self, databytes):
        if not self.keepalive:
            sys.exit()
        datastr = databytes.decode('utf-8')
        data = json.loads(datastr)
        if len(data) and isinstance(data[0], str):
            data = [data]
        for msg in data:
            msgType = msg[0]
            if msgType == 'error':
                error = msg[1]
                if error == "nametaken":
                    print("error: name is already taken", file=sys.stderr)
                    self.close()
            if msgType == 'field':
                field = msg[1]
                fieldWidth = field['width']
                fieldHeight = field['height']
                self.display.resizeField((fieldWidth, fieldHeight))
                fieldCells = field['field']
                mapping = field['mapping']
                self.display.drawFieldCells(
                    (tuple(reversed(divmod(i, fieldWidth))),
                     mapping[spr])
                    for i, spr in enumerate(fieldCells))
            
            if msgType == 'changecells'and len(msg[1]):
                self.display.drawFieldCells(msg[1])
            
            if msgType == "playerpos":
                self.display.setFieldCenter(msg[1])
            
            if msgType == "health":
                health = msg[1]
                if health:
                    self.display.setHealth(*health)
                else:
                    self.log("You have died. Restart the client to respawn")
            if msgType == "inventory":
                self.display.setInventory(msg[1])
            if msgType == "ground":
                self.display.setGround(msg[1])
            if msgType == "message":
                self.log(msg[1])
        
        
        self.display.update()
    
    def log(self, text):
        self.display.addMessage(text)
        if self.logFile:
            with(open(self.logFile, 'a')) as f:
                f.write(text+'\n')
    
    def command_loop(self):
        while self.keepalive:
            key = self.stdscr.getch()
            if key == 27:
                self.keepalive = False
                return
            try:
                keyname = str(curses.keyname(key), "utf-8")
            except ValueError:
                continue
            if keyname in self.commands:
                self.commands[keyname](self)