summaryrefslogtreecommitdiff
path: root/asciifarm/client/gameclient.py
blob: 7652f66a45f8995f7ec16ea4b4dc1960f51f904d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
#! /usr/bin/python3

import os
import sys

import curses
import threading
import json
import getpass
import argparse
from .display.screen import Screen
import string
from .display.display import Display

import hy
from .inputhandling import InputHandler

class Client:
    
    def __init__(self, stdscr, display, name, connection, keybindings, logFile=None):
        self.stdscr = stdscr
        self.display = display
        self.name = name
        self.keepalive = True
        self.connection = connection
        self.logFile = logFile
        
        self.inputHandler = InputHandler(self, self.display, self.connection)
        self.inputHandler.readCommands(keybindings)
        
        self.controlsString = self.inputHandler.getDocs()
        
        self.display.showInfo(self.controlsString)
        
    
    def send(self, data):
        self.connection.send(json.dumps(data))
    
    def start(self):
        threading.Thread(target=self.listen, daemon=True).start()
        self.connection.send(json.dumps(["name", self.name]))
        self.command_loop()
    
    def listen(self):
        self.connection.listen(self.update, self.close)
    
    def close(self, err=None):
        self.keepalive = False
        sys.exit()
    
    
    def update(self, databytes):
        if not self.keepalive:
            sys.exit()
        datastr = databytes.decode('utf-8')
        data = json.loads(datastr)
        if len(data) and isinstance(data[0], str):
            data = [data]
        for msg in data:
            msgType = msg[0]
            if msgType == 'error':
                error = msg[1]
                if error == "nametaken":
                    print("error: name is already taken", file=sys.stderr)
                    self.close()
            if msgType == 'field':
                field = msg[1]
                fieldWidth = field['width']
                fieldHeight = field['height']
                self.display.resizeField((fieldWidth, fieldHeight))
                fieldCells = field['field']
                mapping = field['mapping']
                self.display.drawFieldCells(
                    (tuple(reversed(divmod(i, fieldWidth))),
                     mapping[spr])
                    for i, spr in enumerate(fieldCells))
            
            if msgType == 'changecells' and len(msg[1]):
                self.display.drawFieldCells(msg[1])
            
            if msgType == "playerpos":
                self.display.setFieldCenter(msg[1])
            
            if msgType == "health":
                health = msg[1]
                if health:
                    self.display.setHealth(*health)
                else:
                    self.log("You have died. Restart the client to respawn")
            if msgType == "inventory":
                self.display.setInventory(msg[1])
            if msgType == "equipment":
                self.display.setEquipment(msg[1])
            if msgType == "ground":
                self.display.setGround(msg[1])
            if msgType == "message":
                self.log(msg[1])
        
        
        self.display.update()
    
    def log(self, text):
        self.display.addMessage(text)
        if self.logFile:
            with(open(self.logFile, 'a')) as f:
                f.write(text+'\n')
    
    def nameFromKey(self, keynum): # this probably belongs in inputhandler...
        prenamed = {
            10: "KEY_ENTER"
        }
        if keynum in prenamed:
            return prenamed[keynum]
        return str(curses.keyname(keynum), "utf-8")
    
    def command_loop(self):
        while self.keepalive:
            key = self.stdscr.getch()
            if key == 27:
                self.keepalive = False
                return
            self.inputHandler.onKey(key)