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#! /usr/bin/python3
import curses
import json
import os
import getpass
import sys
from .connection import Connection
from .gameclient import Client
from .display.display import Display
from .parseargs import parse_args
def main(argv=None):
(name, socketType, address, keybindings, characters, colours, logfile) = parse_args(argv)
connection = Connection(socketType)
try:
connection.connect(address)
except ConnectionRefusedError:
print("ERROR: Could not connect to server.\nAre you sure that the server is running and that you're connecting to the right address?", file=sys.stderr)
return
error = None
closeMessage = None
os.environ.setdefault("ESCDELAY", "25")
try:
# Initialize curses
stdscr = curses.initscr()
# Turn off echoing of keys, and enter cbreak mode,
# where no buffering is performed on keyboard input
curses.noecho()
curses.cbreak()
# In keypad mode, escape sequences for special keys
# (like the cursor keys) will be interpreted and
# a special value like curses.KEY_LEFT will be returned
stdscr.keypad(1)
# Start color, too. Harmless if the terminal doesn't have
# color; user can test with has_color() later on. The try/catch
# works around a minor bit of over-conscientiousness in the curses
# module -- the error return from C start_color() is ignorable.
try:
curses.start_color()
except:
pass
display = Display(stdscr, characters, colours)
client = Client(stdscr, display, name, connection, keybindings, logfile)
try:
client.start()
except KeyboardInterrupt:
client.close("^C caught, goodbye")
except Exception as e:
# throw the execption outside ncurses
# so the cleanup can happen first
error = e
closeMessage = client.closeMessage
finally:
# Set everything back to normal
if 'stdscr' in locals():
stdscr.keypad(0)
curses.echo()
curses.nocbreak()
curses.endwin()
if error is not None:
raise error
if closeMessage:
print(closeMessage, file=sys.stderr)
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