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#! /usr/bin/python3

import json

import sys
import signal
import getpass
import hashlib
import base64

from .connection import Connection
from .gameclient import Client
from .display import Display
from .parseargs import parse_args
from asciifarmclient.common import messages

def main(argv=None):
    
    (name, socketType, address, keybindings, characters, colours, logfile, ratuil_screen, ratuil_args) = parse_args(argv)
    
    if ratuil_screen == "ansibuffered":
        from ratuil.bufferedscreen import Screen
    elif ratuil_screen == "ansi":
        from ratuil.ansiscreen import Screen
    elif ratuil_screen == "curses":
        from ratuil.cursedscreen import Screen
    else:
        raise ValueError("Invalid ratuil screen selected")
    
    connection = Connection(socketType)
    try:
        connection.connect(address)
    except ConnectionRefusedError:
        print("ERROR: Could not connect to server.\nAre you sure that the server is running and that you're connecting to the right address?", file=sys.stderr)
        return
    
    if not introduce(connection, name):
        return
    error = None
    closeMessage = None
    
    #os.environ.setdefault("ESCDELAY", "25")
    screen = Screen(**ratuil_args)
    
    try:
        screen.initialize_terminal()

        display = Display(screen, characters, ratuil_args)
        client = Client(display, name, connection, keybindings, logfile)
        signal.signal(signal.SIGWINCH, client.onSigwinch)
        try:
            client.start()
        except KeyboardInterrupt:
            client.close("^C caught, goodbye")
        except Exception as e:
            # throw the execption outside ncurses
            # so the cleanup can happen first
            error = e
        closeMessage = client.closeMessage
    finally:
        ## Set everything back to normal
        screen.finalize_terminal()
        
    
    if error is not None:
        raise error
    
    if closeMessage:
        print(closeMessage, file=sys.stderr)


def introduce(connection, name):
    connection.send(messages.NameMessage(name))
    print("introducing to server as {}".format(name))
    response = connection.receive()
    if response is None:
        print("connection lost")
        return False
    if isinstance(response, messages.ConnectedMessage):
        print("connection successful")
        return True
    if isinstance(response, messages.MessageMessage):
        return response.type == "connect"
    if isinstance(response, messages.ErrorMessage):
        if response.errType == "registered":
            print("'{}' is a registered name. Enter password to login, or restart the client with the -n <name> option to choose a different name".format(name))
            password = getpass.getpass()
            m = hashlib.sha256()
            m.update(bytes("asciifarm{name}{pw}{name}asciifarm".format(name=name, pw=password), "utf-8"))
            passbytes = m.digest()
            passtoken = base64.b64encode(passbytes).decode("ascii")
            connection.send(messages.AuthMessage(name, passtoken))
            response = connection.receive()
            if response is None:
                print("connection lost")
                return False
            if isinstance(response, messages.ConnectedMessage):
                print("connection successful")
                return True
            
            print("Connection unsuccessful: {}".format(response.to_json()))
            return False
        else:
            print("Error: {}".format(response.to_json()), file=sys.stderr)
            return False
    
    print("Invalid server response: {}".format(response.to_json()), file=sys.stderr)
    return False