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#! /usr/bin/python3
import json
import sys
import termios
import tty
import signal
#import os
from .connection import Connection
from .gameclient import Client
from .display import Display
from .parseargs import parse_args
from ratuil.screen import Screen
def main(argv=None):
(name, socketType, address, keybindings, characters, colours, logfile, ratuil_args) = parse_args(argv)
connection = Connection(socketType)
try:
connection.connect(address)
except ConnectionRefusedError:
print("ERROR: Could not connect to server.\nAre you sure that the server is running and that you're connecting to the right address?", file=sys.stderr)
return
error = None
closeMessage = None
#os.environ.setdefault("ESCDELAY", "25")
fd = sys.stdin.fileno()
oldterm = termios.tcgetattr(fd)
try:
tty.setraw(sys.stdin)
Screen.default.hide_cursor()
display = Display(characters, ratuil_args)
client = Client(display, name, connection, keybindings, logfile)
signal.signal(signal.SIGWINCH, client.onSigwinch)
try:
client.start()
except KeyboardInterrupt:
client.close("^C caught, goodbye")
except Exception as e:
# throw the execption outside ncurses
# so the cleanup can happen first
error = e
closeMessage = client.closeMessage
finally:
## Set everything back to normal
termios.tcsetattr(fd, termios.TCSADRAIN, oldterm)
Screen.default.finalize()
if error is not None:
raise error
if closeMessage:
print(closeMessage, file=sys.stderr)
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