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authortroido <troido@protonmail.com>2020-09-28 21:34:12 +0200
committertroido <troido@protonmail.com>2020-09-28 21:34:12 +0200
commit5af83beb6f10023cef7eba192a0b190518fe967b (patch)
tree5d559de847d3492999496651ec52136dd31f58a4 /src/componentwrapper.rs
parentb7187e210ae7e794c87ae2f76d0f212e5d716b15 (diff)
better type validation and spawners set home argument on their spawned template
Diffstat (limited to 'src/componentwrapper.rs')
-rw-r--r--src/componentwrapper.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/componentwrapper.rs b/src/componentwrapper.rs
index 75a0bca..2f12a42 100644
--- a/src/componentwrapper.rs
+++ b/src/componentwrapper.rs
@@ -159,7 +159,7 @@ components!(all:
Fighter (damage: i64, cooldown: i64) {Fighter{attack: AttackType::Attack(damage), cooldown, range: 1}};
Healing (delay: i64, health: i64) {Healing{delay, health, next_heal: None}};
Autofight () {Autofight::default()};
- MonsterAI (move_chance: f64, view_distance: i64, homesickness: f64);
+ MonsterAI (move_chance: f64, view_distance: i64, homesickness: f64, home: Option<Pos>);
Spawner (amount: i64, clan: String, template: Template, radius: i64) {
Spawner{
amount: amount as usize,