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authortroido <troido@protonmail.com>2019-01-24 19:47:20 +0100
committertroido <troido@protonmail.com>2019-01-24 19:47:20 +0100
commit864335ea6007dbfebe87ff717aeec8478ca10ec5 (patch)
treeadd9e380a9d83cc8380dc59d6ab1583751012abf /src/main.rs
parentd4d03e2f6c495858faeb1560754a6f34a62e76d1 (diff)
made gameserver its own file
Diffstat (limited to 'src/main.rs')
-rw-r--r--src/main.rs163
1 files changed, 5 insertions, 158 deletions
diff --git a/src/main.rs b/src/main.rs
index 37a298f..ff60460 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -3,85 +3,13 @@
use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
-use std::collections::HashMap;
-use std::io;
-
-use json;
-use json::JsonValue;
pub mod server;
-use self::server::Server;
-// use self::server::tcpserver::TcpServer;
-use self::server::unixserver::UnixServer;
-
-
-enum Message {
- Name(String),
- Chat(String),
- Input,
- Invalid(String)
-}
+pub mod gameserver;
-struct GameServer<T: Server> {
- players: HashMap<usize, String>,
- server: T
-}
+use self::gameserver::GameServer;
+use self::server::unixserver::UnixServer;
-impl<T: Server> GameServer<T> {
- pub fn new(server: T) -> GameServer<T> {
- GameServer {
- players: HashMap::new(),
- server
- }
- }
-
- fn send_error(&mut self, id: usize, err_text: &str) -> Result<(), io::Error>{
- self.server.send(id, err_text)
- }
-
- pub fn broadcast_message(&mut self, text: &str){
- for (id, _name) in &self.players {
- let _ = self.server.send(*id, text);
- }
- }
-
- pub fn handle_message(&mut self, id: usize, msg: Message) {
- match msg {
- Message::Name(name) => {
- let (firstchar, username) = name.split_at(1);
- if firstchar == "~"{
- if Some(username.to_string()) != self.server.get_name(id) {
- let _ = self.send_error(id, &format!("A tilde name must match your username"));
- }
- } else {
- if let Some(oldname) = self.players.get(&id) {
- self.broadcast_message(&format!("{} is now known as {}", oldname, name));
- } else {
- self.broadcast_message(&format!("{} connected", name));
- }
- self.players.insert(id, name);
- }
- }
- Message::Chat(text) => {
- if let Some(name) = self.players.get(&id) {
- self.broadcast_message(&format!("{}: {}", name, text));
- } else {
- let _ = self.send_error(id, &format!("Set a name before you send other messages"));
- }
- }
- Message::Input => { () }
- Message::Invalid(text) => {
- let _ = self.send_error(id, &format!("Invalid: {}", text));
- }
- }
- }
-
- pub fn remove_connection(&mut self, id: usize) {
- if let Some(name) = self.players.remove(&id){
- self.broadcast_message(&format!("{} disconnected", name));
- }
- }
-}
fn main() {
@@ -89,7 +17,7 @@ fn main() {
let addr = Path::new("\0rustifarm");
- let mut socketserver = UnixServer::new(&addr).expect("binding server failed");
+ let socketserver = UnixServer::new(&addr).expect("binding server failed");
let mut gameserver = GameServer::new(socketserver);
@@ -98,90 +26,9 @@ fn main() {
// let mut players: HashMap<usize, String> = HashMap::new();
loop {
- let _joined = server.accept_pending_connections();
-// for id in joined {
-// // let name = server.get_name(id).expect("Unable to get name");
-// gameserver.broadcast_message(&format!("{} connected", id));
-// }
- let (messages, left) = server.recv_pending_messages();
- for (id, message) in messages {
-
-// let name = server.get_name(id).expect("Unable to get name");
- gameserver.handle_message(parse_message(&message[..]));
-// match parse_message(&message[..]) {
-// Message::Name(name) => {
-// let (firstchar, username) = name.split_at(1);
-// if firstchar == "~"{
-// if Some(username.to_string()) != server.get_name(id) {
-// let _ = server.send(id, &format!("A tilde name must match your username"));
-// }
-// } else {
-// if let Some(oldname) = players.get(&id) {
-// server.broadcast(&format!("{} is now known as {}", oldname, name));
-// } else {
-// server.broadcast(&format!("{} connected", name));
-// }
-// players.insert(id, name);
-// }
-// }
-// Message::Chat(text) => {
-// if let Some(name) = players.get(&id) {
-// server.broadcast(&format!("{}: {}", name, text));
-// } else {
-// let _ = server.send(id, &format!("Set a name before you send other messages"));
-// }
-// }
-// Message::Input => { () }
-// Message::Invalid(text) => {
-// let _ = server.send(id, &format!("Invalid: {}", text));
-// }
-// };
- println!("{}: {}", id, message);
- }
- for id in left {
- gameserver.remove_connection(id);
-// if let Some(name) = players.remove(&id){
-// server.broadcast(&format!("{} disconnected", name));
-// }
- }
+ gameserver.update();
sleep(Duration::from_millis(100));
}
}
-fn parse_message(msg: &str) -> Message {
- if let Ok(data) = json::parse(msg) {
- if let JsonValue::Array(arr) = data {
- if arr.len() < 2 {
- return Message::Invalid("array not long enough".to_string());
- }
- if let Some(msgtype) = arr[0].as_str() {
- match msgtype {
- "name" => {
- if let Some(name) = arr[1].as_str(){
- Message::Name(name.to_string())
- } else {
- Message::Invalid("name is not a string".to_string())
- }
- }
- "chat" => {
- if let Some(text) = arr[1].as_str(){
- Message::Chat(text.to_string())
- } else {
- Message::Invalid("chat text is not a string".to_string())
- }
-
- }
- "input" => {
- Message::Input
- }
- _ => {
- Message::Invalid(format!("unknown messsage type {:?}", msgtype).to_string())
- }
- }
- } else { Message::Invalid(format!("first array value not string: {:?}", arr[0].dump()).to_string()) }
- } else { Message::Invalid("not json array".to_string()) }
- } else { Message::Invalid("not json message".to_string()) }
-}
-
-