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authortroido <troido@protonmail.com>2020-09-26 14:58:30 +0200
committertroido <troido@protonmail.com>2020-09-26 14:58:30 +0200
commit9e69a2d3004e83a74cb876ae6c6fbdfb6ed167fb (patch)
treef7384d11d41495caa627a320a488996fc89e5a97 /src/room.rs
parent9b7e3d14b3f35163199ed704ae35544fa658931e (diff)
remove deduplicate
Diffstat (limited to 'src/room.rs')
-rw-r--r--src/room.rs6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/room.rs b/src/room.rs
index 23545c0..400dfa2 100644
--- a/src/room.rs
+++ b/src/room.rs
@@ -69,7 +69,6 @@ use crate::{
Timeout,
Clear,
Building,
- Deduplicate,
SpawnTrigger,
Replace,
}
@@ -77,7 +76,6 @@ use crate::{
pub fn default_dispatcher<'a, 'b>() -> Dispatcher<'a, 'b> {
DispatcherBuilder::new()
- .with(Deduplicate, "deduplicate", &[])
.with(Replace, "replace", &[])
.with(Timeout, "timeout", &[])
.with(UpdateCooldowns, "cool_down", &[])
@@ -87,7 +85,7 @@ pub fn default_dispatcher<'a, 'b>() -> Dispatcher<'a, 'b> {
.with(Take, "take", &["controlinput", "controlai"])
.with(Use, "use", &["controlinput", "controlai"])
.with(Interact, "interact", &["controlinput", "controlai"])
- .with(SpawnTrigger, "spawntrigger", &["spawn", "deduplicate", "replace"])
+ .with(SpawnTrigger, "spawntrigger", &["spawn", "replace"])
.with(Move, "move", &["controlinput", "controlai"])
.with(Trapping, "trapping", &["move"])
.with(Fight, "fight", &["move"])
@@ -126,7 +124,7 @@ impl <'a, 'b>Room<'a, 'b> {
world.insert(NewEntities::new(encyclopedia));
register_insert!(
world,
- (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable, LootHolder, OnSpawn, Substitute),
+ (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Minable, LootHolder, OnSpawn, Substitute),
(Ground, Input, Output, Size, Spawn, Players, Emigration, Time, RoomFlags)
);