diff options
| author | troido <troido@protonmail.com> | 2020-05-21 12:25:36 +0200 |
|---|---|---|
| committer | troido <troido@protonmail.com> | 2020-06-05 22:27:53 +0200 |
| commit | bd1da23cf18960b36f8683c09899044d64b4bd83 (patch) | |
| tree | 605207d2a5219682d5aab2d6de2f601a5fc68834 /src/room.rs | |
| parent | de4505121dd8b2216e8c797b4b7b7347e5d98c2f (diff) | |
made Talk its own component/system instead of part of interact
Diffstat (limited to 'src/room.rs')
| -rw-r--r-- | src/room.rs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/room.rs b/src/room.rs index 0b8ee3b..d39bdb1 100644 --- a/src/room.rs +++ b/src/room.rs @@ -70,7 +70,8 @@ use crate::{ Building, Deduplicate, SpawnTrigger, - Replace + Replace, + Talk } }; @@ -86,12 +87,13 @@ pub fn default_dispatcher<'a, 'b>() -> Dispatcher<'a, 'b> { .with(Take, "take", &["controlinput", "controlai"]) .with(Use, "use", &["controlinput", "controlai"]) .with(Interact, "interact", &["controlinput", "controlai"]) + .with(Talk, "talk", &["controlinput", "controlai"]) .with(SpawnTrigger, "spawntrigger", &["spawn", "deduplicate", "replace"]) .with(Move, "move", &["controlinput", "controlai"]) .with(Trapping, "trapping", &["move"]) .with(Fight, "fight", &["move"]) .with(Heal, "heal", &[]) - .with(Attacking, "attacking", &["use", "trapping", "fight", "heal", "interact", "spawntrigger"]) + .with(Attacking, "attacking", &["use", "trapping", "fight", "heal", "interact", "talk", "spawntrigger"]) .with(Die, "die", &["attacking"]) .with(DropLoot, "droploot", &["attacking"]) .with(Building, "building", &["attacking"]) @@ -125,7 +127,7 @@ impl <'a, 'b>Room<'a, 'b> { world.insert(NewEntities::new(encyclopedia)); register_insert!( world, - (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable, LootHolder, OnSpawn, Substitute), + (Position, Visible, Controller, Movable, New, Removed, Moved, Player, Inventory, Health, Serialise, RoomExit, Entered, TriggerBox, Trap, Fighter, Healing, ControlCooldown, Autofight, MonsterAI, Home, AttackInbox, Item, Spawner, Clan, Faction, Interactable, Loot, Timer, Equipment, TimeOffset, Flags, Ear, Build, Whitelist, Dedup, Minable, LootHolder, OnSpawn, Substitute, Talkable), (Ground, Input, Output, Size, Spawn, Players, Emigration, Time, RoomPermissions) ); |
