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-rw-r--r--src/main.rs53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/main.rs b/src/main.rs
index b6ec8b7..97283d0 100644
--- a/src/main.rs
+++ b/src/main.rs
@@ -3,18 +3,15 @@
use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
-// use std::net::SocketAddr;
pub mod server;
pub mod gameserver;
-// pub mod simpleworld;
pub mod room;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
-// use self::simpleworld::{Room, Pos, GameObject};
use json;
@@ -32,57 +29,20 @@ fn main() {
let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
let mut gameserver = GameServer::new(servers);
-// println!("listening on {:?}", addr);
-
-// let mut players: HashMap<usize, String> = HashMap::new();
-
-// let (mut world, dispatcher) = room::make_room((32, 32));
-
let mut room = room::Room::new((32, 32));
-// dispatcher.dispatch(&mut world);
-// world.maintain();
-
-// let mut world = generate_world(32, 32);
loop {
let _actions = gameserver.update();
room.update();
let (field, mapping) = room.view();
let updatemsg = create_update_message(room.get_size(), field, mapping);
-// dispatcher.dispatch(&mut world);
-// world.maintain();
-// let topview = *world.fetch::<TopView>();
let _ = gameserver.broadcast_json(updatemsg);
-// update(&mut gameserver, &mut world);
sleep(Duration::from_millis(100));
}
}
-// fn generate_world(width: i32, height: i32) -> Room {
-//
-// let mut world = Room::new((Pos(0,0), Pos(width, height)));
-// let grass = GameObject::new("grass1");
-// let wall = GameObject::new("wall");
-// for x in 0..width {
-// world.add_obj(Pos(x, 0), wall.clone());
-// world.add_obj(Pos(x, height -1), wall.clone());
-// }
-// for y in 1..height {
-// world.add_obj(Pos(0, y), wall.clone());
-// world.add_obj(Pos(width -1, y), wall.clone());
-// }
-// for x in 10..20 {
-// for y in 15 .. 25 {
-// let pos = Pos(x, y);
-// world.add_obj(pos, grass.clone());
-// }
-// }
-// world
-// }
-
-
fn create_update_message((width, height): (i32, i32), field: Vec<usize>, mapping: Vec<Vec<String>>) -> json::JsonValue {
let mut updatemsg: json::JsonValue = json::array![
"world",
@@ -92,8 +52,6 @@ fn create_update_message((width, height): (i32, i32), field: Vec<usize>, mapping
json::object!{
"width" => width,
"height" => height,
-// "field" => jfield,
-// "mapping" => json::from(mapping)
}
]
]
@@ -102,14 +60,3 @@ fn create_update_message((width, height): (i32, i32), field: Vec<usize>, mapping
updatemsg[1][0][1]["mapping"] = json::from(mapping);
updatemsg
}
-
-// fn update(gameserver: &mut GameServer, world: &mut Room) {
-// let actions = gameserver.update();
-// for action in actions {
-// println!("a {:?}", action);
-// }
-// let (_start, Pos(width, height)) = world.area;
-// let (field, mapping) = world.draw();
-// // let jfield = json::from(field);
-// let _ = gameserver.broadcast_json(updatemsg);
-// }