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use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
pub mod server;
pub mod gameserver;
pub mod room;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use json;
fn main() {
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
let addr = "127.0.0.1:1234".parse().unwrap();
let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
let mut gameserver = GameServer::new(servers);
let mut room = room::Room::new((32, 32));
loop {
let _actions = gameserver.update();
room.update();
let (field, mapping) = room.view();
let updatemsg = create_update_message(room.get_size(), field, mapping);
let _ = gameserver.broadcast_json(updatemsg);
sleep(Duration::from_millis(100));
}
}
fn create_update_message((width, height): (i32, i32), field: Vec<usize>, mapping: Vec<Vec<String>>) -> json::JsonValue {
let mut updatemsg: json::JsonValue = json::array![
"world",
json::array![
json::array![
"field",
json::object!{
"width" => width,
"height" => height,
}
]
]
];
updatemsg[1][0][1]["field"] = json::from(field);
updatemsg[1][0][1]["mapping"] = json::from(mapping);
updatemsg
}
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