summaryrefslogtreecommitdiff
path: root/src/components/mod.rs
AgeCommit message (Collapse)Author
2021-12-30entities can now have descriptionstroido
2020-10-03added dense grass; home is now part of monsterAI componenttroido
2020-09-28better type validation and spawners set home argument on their spawned templatetroido
2020-09-28removed parametertypetroido
2020-09-26remove deduplicatetroido
2020-09-24don't try to read into the json data structure all manuallytroido
2020-09-21exchange is now an interaction againtroido
2020-09-21made talk and reply a form of interact againtroido
2020-06-05added exchanger as seperate component/system; refactored other interactions; ↵troido
parameter parsing returns result instead of option
2020-06-05made Talk its own component/system instead of part of interacttroido
2020-05-12removed 'substitute' part of encyclopediatroido
2020-04-17drop loot a step after dyingtroido
2020-04-17added Mine interactiontroido
2020-04-16don't spread stones dropped from destroyed wallstroido
2020-04-16add visit whitelist to homeportal, save and dedup its data even though it is ↵troido
loaded from template
2020-04-15visit other playerstroido
2020-04-13don't spawn immediately after each othertroido
2020-04-13spawners now also use timer component and triggerstroido
2020-04-13renamed grow to timertroido
2020-04-13volate replaced by growtroido
2020-04-13now use TimeOffset instead of OwnTimetroido
2020-04-13grow is now also using build trigger/componenttroido
2020-04-13doors now use new Build component instead of Loottroido
2020-04-12replaced Dead component with trigger messagestroido
2020-04-12removed mortal componenttroido
2020-04-10send out notifications when fightingtroido
2020-04-05items are now mostly replaced by itemids, with a mapping to the item in the ↵troido
encyclopedia
2020-04-04draw the room after new entities have been addedtroido
2020-04-04listen to sounds in the worldtroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01better time handling for growing plantstroido
2020-03-09can now include variables (like health) in serialisationtroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05equipent now kinda workstroido
2020-03-04implemented growthtroido
2020-03-04added loot/harvesttroido
2020-03-04interacting now workstroido
2020-03-03factions now worktroido
2020-03-03randomise attack damagetroido
2020-03-03dummies respawn too; fixed problems with respawn delaytroido
2020-03-03added spawners an not-saved assemblages/templatestroido
2020-03-02added purgatorytroido
2020-03-02added monster aitroido
2020-03-02implemented autofighttroido
2020-03-01use generics for message componentstroido
2020-02-28more specific types!troido
2020-02-28added cooldowns for moving and fightingtroido
2020-02-24added volatile woundstroido
2020-02-24healing works now too, the first time based systemtroido
2020-02-23players can now attack other objectstroido