| Age | Commit message (Expand) | Author |
|---|---|---|
| 2020-02-24 | healing works now too, the first time based system | troido |
| 2020-02-23 | players can now attack other objects | troido |
| 2020-02-23 | players can get damage from traps | troido |
| 2020-02-23 | more consistent imports | troido |
| 2020-02-23 | rooms have named locations to be used by portals | troido |
| 2020-02-22 | it is now possible to use items | troido |
| 2020-02-22 | items now have an action enum | troido |
| 2020-02-21 | visible component now also has a name | troido |
| 2020-02-21 | sprites are not strings anymore | troido |
| 2020-02-21 | players can now go to different rooms | troido |
| 2020-02-18 | refactored with cargo clippy | troido |
| 2020-02-18 | refactoring: roomid is now a type, not string anymore | troido |
| 2020-02-18 | Players are now saved/loaded too | troido |
| 2020-02-17 | added trait for interacting with persistent storage; tried to make Results ea... | troido |
| 2020-02-16 | add forgotten playerstate file | troido |
