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2020-04-13using an equipped item unequips ittroido
2020-04-13don't spawn immediately after each othertroido
2020-04-13pick random adjacent positions for loottroido
2020-04-13if position is blocked, loot drops in adjacent positionstroido
2020-04-13checking for specific messages is easier because of TriggerBox::has_messagetroido
2020-04-13spawners now also use timer component and triggerstroido
2020-04-13renamed grow to timertroido
2020-04-13volate replaced by growtroido
2020-04-13now use TimeOffset instead of OwnTimetroido
2020-04-13grow is now also using build trigger/componenttroido
2020-04-13doors now use new Build component instead of Loottroido
2020-04-13replaced harvest interaction with choosable triggertroido
2020-04-12replaced Dead component with trigger messagestroido
2020-04-12removed mortal componenttroido
2020-04-10send out notifications when fightingtroido
2020-04-09change interaction is now a combination of harvest and loottroido
2020-04-09stricter about what to printtroido
2020-04-07also send whether inventory item is equippedtroido
2020-04-06improved error handlingtroido
2020-04-05trading now workstroido
2020-04-05items are now mostly replaced by itemids, with a mapping to the item in the ↵troido
encyclopedia
2020-04-05interactions can have an argumenttroido
2020-04-04draw the room after new entities have been addedtroido
2020-04-04listen to sounds in the worldtroido
2020-04-03private rooms work!troido
2020-04-02built doorstroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01growing should theoretically work after room unloadingtroido
2020-03-05don't equip 2 objects in the same slottroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05equipent now kinda workstroido
2020-03-04controls work with old client now tootroido
2020-03-04useitem now actually respects ranktroido
2020-03-04implemented growthtroido
2020-03-04added loot/harvesttroido
2020-03-04interacting now workstroido
2020-03-03factions now worktroido
2020-03-03randomise attack damagetroido
2020-03-03implemented autoretaliatetroido
2020-03-03monsters tend to stay around their hometroido
2020-03-03dummies respawn too; fixed problems with respawn delaytroido
2020-03-03added spawners an not-saved assemblages/templatestroido
2020-03-02added purgatorytroido
2020-03-02added monster aitroido
2020-03-02implemented autofighttroido
2020-03-01only attack one target at a timetroido
2020-03-01use generics for message componentstroido
2020-02-28added cooldowns for moving and fightingtroido
2020-02-24added volatile woundstroido
2020-02-24healing works now too, the first time based systemtroido