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path: root/src/systems
AgeCommit message (Expand)Author
2020-04-04draw the room after new entities have been addedtroido
2020-04-04listen to sounds in the worldtroido
2020-04-03private rooms work!troido
2020-04-02built doorstroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01growing should theoretically work after room unloadingtroido
2020-03-05don't equip 2 objects in the same slottroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05equipent now kinda workstroido
2020-03-04controls work with old client now tootroido
2020-03-04useitem now actually respects ranktroido
2020-03-04implemented growthtroido
2020-03-04added loot/harvesttroido
2020-03-04interacting now workstroido
2020-03-03factions now worktroido
2020-03-03randomise attack damagetroido
2020-03-03implemented autoretaliatetroido
2020-03-03monsters tend to stay around their hometroido
2020-03-03dummies respawn too; fixed problems with respawn delaytroido
2020-03-03added spawners an not-saved assemblages/templatestroido
2020-03-02added purgatorytroido
2020-03-02added monster aitroido
2020-03-02implemented autofighttroido
2020-03-01only attack one target at a timetroido
2020-03-01use generics for message componentstroido
2020-02-28added cooldowns for moving and fightingtroido
2020-02-24added volatile woundstroido
2020-02-24healing works now too, the first time based systemtroido
2020-02-23don't draw removed entitiestroido
2020-02-23players can now attack other objectstroido
2020-02-23players can get damage from trapstroido
2020-02-23entities can be attackedtroido
2020-02-23more consistent importstroido
2020-02-23rooms have named locations to be used by portalstroido
2020-02-22it is now possible to use itemstroido
2020-02-22can now pick up specific object from groundtroido
2020-02-21only send minimal data to the playertroido
2020-02-21sprites are not strings anymoretroido
2020-02-21used rank in taking objectstroido
2020-02-21players can now go to different roomstroido
2020-02-21create World for multiroom supporttroido
2020-02-18refactored with cargo clippytroido
2020-02-18Players are now saved/loaded tootroido
2020-02-16added playerid to avoid stringly typingtroido
2020-02-14improved the default map a bittroido
2020-02-14extract the state to savetroido
2020-02-11health is now also shown (but never changed)troido
2020-02-11inventory is now showntroido
2020-02-10inventories have capacitytroido
2020-02-09refactoring using cargo clippytroido