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AgeCommit message (Expand)Author
2020-04-03allow lists as parameter types, sacrificing some type safety for expressabilitytroido
2020-04-02built doorstroido
2020-04-02short value for flags; radish plants now have occupied flagtroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01fixed broken teststroido
2020-04-01room unloading works nowtroido
2020-04-01removed Sometime parametertroido
2020-04-01growing should theoretically work after room unloadingtroido
2020-04-01better time handling for growing plantstroido
2020-03-09can now include variables (like health) in serialisationtroido
2020-03-06saved a few characters in componentwrapper definition but at macro costtroido
2020-03-06shortcut for defining itemstroido
2020-03-05equipment is savedtroido
2020-03-05print any failures in room loading to stdouttroido
2020-03-05longer temp filenametroido
2020-03-05write files to a tempfile firsttroido
2020-03-05removed code duplication from save_playerstroido
2020-03-05don't equip 2 objects in the same slottroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05new componentparameters to get own template and nametroido
2020-03-05equipent now kinda workstroido
2020-03-04controls work with old client now tootroido
2020-03-04useitem now actually respects ranktroido
2020-03-04implemented growthtroido
2020-03-04added loot/harvesttroido
2020-03-04interacting now workstroido
2020-03-04implemented concat in entity language in order to build letterstroido
2020-03-03updated todotroido
2020-03-03backup actions if room is unloadabletroido
2020-03-03moved default encyclopedia to data filetroido
2020-03-03factions now worktroido
2020-03-03randomise attack damagetroido
2020-03-03implemented autoretaliatetroido
2020-03-03monsters tend to stay around their hometroido
2020-03-03parameters now built with macrotroido
2020-03-03dummies respawn too; fixed problems with respawn delaytroido
2020-03-03updated teststroido
2020-03-03made items on ground into spawnerstroido
2020-03-03added spawners an not-saved assemblages/templatestroido
2020-03-02don't cache messages between reconnectingtroido
2020-03-02added purgatorytroido
2020-03-02added monster aitroido
2020-03-02implemented autofighttroido
2020-03-01only attack one target at a timetroido
2020-03-01use generics for message componentstroido
2020-02-28more specific types!troido
2020-02-28save world on SIGTERM and SIGINTtroido
2020-02-28make player movabletroido
2020-02-28added cooldowns for moving and fightingtroido
2020-02-24added volatile woundstroido