index
:
rustifarm.git
main
fork of: https://github.com/jmdejong/rustifarm
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2020-04-03
allow lists as parameter types, sacrificing some type safety for expressability
troido
2020-04-02
built doors
troido
2020-04-02
short value for flags; radish plants now have occupied flag
troido
2020-04-02
added flags component, and conditions for building
troido
2020-04-01
fixed broken tests
troido
2020-04-01
room unloading works now
troido
2020-04-01
removed Sometime parameter
troido
2020-04-01
growing should theoretically work after room unloading
troido
2020-04-01
better time handling for growing plants
troido
2020-03-09
can now include variables (like health) in serialisation
troido
2020-03-06
saved a few characters in componentwrapper definition but at macro cost
troido
2020-03-06
shortcut for defining items
troido
2020-03-05
equipment is saved
troido
2020-03-05
print any failures in room loading to stdout
troido
2020-03-05
longer temp filename
troido
2020-03-05
write files to a tempfile first
troido
2020-03-05
removed code duplication from save_players
troido
2020-03-05
don't equip 2 objects in the same slot
troido
2020-03-05
equipment is now a part of the inventory
troido
2020-03-05
new componentparameters to get own template and name
troido
2020-03-05
equipent now kinda works
troido
2020-03-04
controls work with old client now too
troido
2020-03-04
useitem now actually respects rank
troido
2020-03-04
implemented growth
troido
2020-03-04
added loot/harvest
troido
2020-03-04
interacting now works
troido
2020-03-04
implemented concat in entity language in order to build letters
troido
2020-03-03
updated todo
troido
2020-03-03
backup actions if room is unloadable
troido
2020-03-03
moved default encyclopedia to data file
troido
2020-03-03
factions now work
troido
2020-03-03
randomise attack damage
troido
2020-03-03
implemented autoretaliate
troido
2020-03-03
monsters tend to stay around their home
troido
2020-03-03
parameters now built with macro
troido
2020-03-03
dummies respawn too; fixed problems with respawn delay
troido
2020-03-03
updated tests
troido
2020-03-03
made items on ground into spawners
troido
2020-03-03
added spawners an not-saved assemblages/templates
troido
2020-03-02
don't cache messages between reconnecting
troido
2020-03-02
added purgatory
troido
2020-03-02
added monster ai
troido
2020-03-02
implemented autofight
troido
2020-03-01
only attack one target at a time
troido
2020-03-01
use generics for message components
troido
2020-02-28
more specific types!
troido
2020-02-28
save world on SIGTERM and SIGINT
troido
2020-02-28
make player movable
troido
2020-02-28
added cooldowns for moving and fighting
troido
2020-02-24
added volatile wounds
troido
[next]