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AgeCommit message (Expand)Author
2020-04-10send out notifications when fightingtroido
2020-04-09change interaction is now a combination of harvest and loottroido
2020-04-09stricter about what to printtroido
2020-04-09properly substitute itemstroido
2020-04-09encyclopedia can substitute namestroido
2020-04-09accept python server save filestroido
2020-04-08load python room formattroido
2020-04-08don't ignore loading errors anymoretroido
2020-04-08fix mismatching nametroido
2020-04-08reject player if the savefile player id does not match actual player idtroido
2020-04-08rooms now share the same default dispatchertroido
2020-04-07removed view_dispatcher; just call those systems manuallytroido
2020-04-07also send whether inventory item is equippedtroido
2020-04-06minor refactoring with cargo clippytroido
2020-04-06improved error handlingtroido
2020-04-06shortcut or defining some entities like cropstroido
2020-04-06made parseerrors their own thingtroido
2020-04-05trading now workstroido
2020-04-05items are now mostly replaced by itemids, with a mapping to the item in the e...troido
2020-04-05interactions can have an argumenttroido
2020-04-04draw the room after new entities have been addedtroido
2020-04-04listen to sounds in the worldtroido
2020-04-03private rooms work!troido
2020-04-03fix teststroido
2020-04-03process assemblage shortcuts before processing componentstroido
2020-04-03aerr! has formatting functionality; better errors; radishses -> radishestroido
2020-04-03added command line optionstroido
2020-04-03load servers from string adresseswtroido
2020-04-03also replace lootlist parameter with listtroido
2020-04-03allow lists as parameter types, sacrificing some type safety for expressabilitytroido
2020-04-02built doorstroido
2020-04-02short value for flags; radish plants now have occupied flagtroido
2020-04-02added flags component, and conditions for buildingtroido
2020-04-01fixed broken teststroido
2020-04-01room unloading works nowtroido
2020-04-01removed Sometime parametertroido
2020-04-01growing should theoretically work after room unloadingtroido
2020-04-01better time handling for growing plantstroido
2020-03-09can now include variables (like health) in serialisationtroido
2020-03-06saved a few characters in componentwrapper definition but at macro costtroido
2020-03-06shortcut for defining itemstroido
2020-03-05equipment is savedtroido
2020-03-05print any failures in room loading to stdouttroido
2020-03-05longer temp filenametroido
2020-03-05write files to a tempfile firsttroido
2020-03-05removed code duplication from save_playerstroido
2020-03-05don't equip 2 objects in the same slottroido
2020-03-05equipment is now a part of the inventorytroido
2020-03-05new componentparameters to get own template and nametroido
2020-03-05equipent now kinda workstroido