index
:
rustifarm.git
main
fork of: https://github.com/jmdejong/rustifarm
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2020-02-28
save world on SIGTERM and SIGINT
troido
2020-02-28
make player movable
troido
2020-02-28
added cooldowns for moving and fighting
troido
2020-02-24
added volatile wounds
troido
2020-02-24
run an update before loading an outdated room
troido
2020-02-24
healing works now too, the first time based system
troido
2020-02-23
don't draw removed entities
troido
2020-02-23
players can now attack other objects
troido
2020-02-23
players can get damage from traps
troido
2020-02-23
entities can be attacked
troido
2020-02-23
removed ToJson trait
troido
2020-02-23
more consistent imports
troido
2020-02-23
rooms have named locations to be used by portals
troido
2020-02-22
it is now possible to use items
troido
2020-02-22
items now have an action enum
troido
2020-02-22
can now pick up specific object from ground
troido
2020-02-21
only send minimal data to the player
troido
2020-02-21
visible component now also has a name
troido
2020-02-21
remove forgoten file 'load.rs'
troido
2020-02-21
sprites are not strings anymore
troido
2020-02-21
used rank in taking objects
troido
2020-02-21
make cargo manifest dir only default directory for content
troido
2020-02-21
players can now go to different rooms
troido
2020-02-21
wrote world code for migrating players
troido
2020-02-21
create World for multiroom support
troido
2020-02-20
load room template from file
troido
2020-02-18
refactored with cargo clippy
troido
2020-02-18
refactoring: roomid is now a type, not string anymore
troido
2020-02-18
Players are now saved/loaded too
troido
2020-02-17
persistently save the room state
troido
2020-02-17
added trait for interacting with persistent storage; tried to make Results ea...
troido
2020-02-16
add forgotten playerstate file
troido
2020-02-16
added playerid to avoid stringly typing
troido
2020-02-14
moved default encyclopedia to its own file
troido
2020-02-14
improved the default map a bit
troido
2020-02-14
extract the state to save
troido
2020-02-11
shortcut for defining visibles
troido
2020-02-11
health is now also shown (but never changed)
troido
2020-02-11
inventory is now shown
troido
2020-02-10
inventories have capacity
troido
2020-02-09
refactoring using cargo clippy
troido
2020-02-09
can now pick up and drop items
troido
2020-02-09
Revert "no templates in the world; only pre-entities"
troido
2020-02-09
componentwrapper parameters are now directly usable in creation macro expansion
troido
2020-02-09
removed clearcontrols
troido
2020-02-09
cleanup/rename makefloor to registernew
troido
2020-02-09
ground is now always up-to-date; view doesn't rebuild whole room
troido
2020-02-08
no templates in the world; only pre-entities
troido
2020-02-08
don't rebuild the ground each step
troido
2020-02-08
new macro DSL for making component wrappers
troido
[next]