1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
use rand::Rng;
use specs::{
Builder,
EntityBuilder
};
use super::components::{Visible, Controller};
pub trait Assemblage {
fn build<'a>(&self, builder: EntityBuilder<'a>) -> EntityBuilder<'a>;
}
pub struct Wall;
impl Assemblage for Wall {
fn build<'a>(&self, builder: EntityBuilder<'a>) -> EntityBuilder<'a>{
builder.with(Visible{sprite: "wall".to_string(), height: 2.0})
}
}
pub struct Grass {
sprite: String
}
impl Grass {
pub fn new() -> Grass {
Grass {
sprite: ["grass1", "grass2", "grass3", "grass1", "grass2", "grass3", "ground"][rand::thread_rng().gen_range(0,7)].to_string()
}
}
}
impl Assemblage for Grass {
fn build<'a>(&self, builder: EntityBuilder<'a>) -> EntityBuilder<'a>{
builder.with(Visible{sprite: self.sprite.to_string(), height: 0.1})
}
}
pub struct Player {
name: String
}
impl Player {
pub fn new(name: &str) -> Player {
Player { name: name.to_string()}
}
}
impl Assemblage for Player {
fn build<'a>(&self, builder: EntityBuilder<'a>) -> EntityBuilder<'a>{
builder.with(Visible{sprite: "player".to_string(), height: 1.0}).with(Controller(None))
}
}
|