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use specs::{
DenseVecStorage,
Component
};
use super::controls::Control;
#[derive(Component, Debug, Clone)]
pub struct Visible {
pub sprite: String,
pub height: f32
}
#[derive(Component, Debug)]
pub struct Controller(pub Control);
#[derive(Component, Debug)]
pub struct Blocking;
#[derive(Component, Debug)]
pub struct Played {
pub name: String
}
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