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use specs::{
DenseVecStorage,
VecStorage,
HashMapStorage,
FlaggedStorage,
Component
};
use super::controls::Control;
use super::pos::Pos;
#[derive(Debug, Clone)]
pub struct Position{
pub pos: Pos,
pub prev: Option<Pos>
}
impl Position {
pub fn new(pos: Pos) -> Position {
Position{pos, prev: None}
}
}
impl Component for Position {
type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}
#[derive(Debug, Clone)]
pub struct Visible {
pub sprite: String,
pub height: f64
}
impl Component for Visible {
type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}
#[derive(Component, Debug)]
pub struct Controller(pub Control);
#[derive(Component, Debug, Clone)]
pub struct Blocking;
#[derive(Component, Debug, Clone)]
pub struct Floor;
#[derive(Component, Debug, Clone)]
#[storage(HashMapStorage)]
pub struct Player {
pub name: String,
pub is_new: bool
}
impl Player {
pub fn new(name: String) -> Self {
Self{name, is_new: true}
}
}
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