1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
use specs::{
DenseVecStorage,
VecStorage,
HashMapStorage,
FlaggedStorage,
Component
};
use super::controls::Control;
use super::pos::Pos;
#[derive(Debug, Clone)]
pub struct Position{
pub pos: Pos
}
impl Position {
pub fn new(pos: Pos) -> Position {
Position{pos}
}
}
impl Component for Position {
type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}
#[derive(Debug, Clone)]
pub struct Visible {
pub sprite: String,
pub height: f64
}
impl Component for Visible {
type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}
#[derive(Component, Debug)]
pub struct Controller(pub Control);
#[derive(Component, Debug, Clone)]
pub struct Blocking;
#[derive(Component, Debug, Clone)]
pub struct Floor;
#[derive(Component, Debug, Clone)]
pub struct New;
#[derive(Component, Debug, Clone)]
pub struct Removed;
#[derive(Component, Debug, Clone)]
pub struct Moved {
pub from: Pos
}
#[derive(Component, Debug, Clone)]
#[storage(HashMapStorage)]
pub struct Player {
pub name: String
}
impl Player {
pub fn new(name: String) -> Self {
Self{name}
}
}
|