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use std::collections::HashMap;
use specs::{Component, FlaggedStorage, HashMapStorage};
use super::{
item::{Item, ItemAction},
equipment::{Stat, Equippable},
};
#[derive(Debug, Clone, Default)]
pub struct Inventory {
pub items: Vec<(Item, bool)>,
pub capacity: usize
}
impl Component for Inventory {
type Storage = FlaggedStorage<Self, HashMapStorage<Self>>;
}
impl Inventory {
fn equipped(&self) -> Vec<Equippable> {
let mut equippables = Vec::new();
for (item, is_equipped) in self.items.iter() {
if *is_equipped {
if let ItemAction::Equip(equippable) = &item.action {
equippables.push(equippable.clone());
} else {
panic!("unequippable item equipped!");
}
}
}
equippables
}
pub fn equipment_bonuses(&self) -> HashMap<Stat, i64> {
let mut bonuses: HashMap<Stat, i64> = HashMap::new();
for equippable in self.equipped() {
for (stat, s) in equippable.stats.iter(){
let current: i64 = *bonuses.entry(*stat).or_insert(0);
bonuses.insert(*stat, current + s);
}
}
bonuses
}
}
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