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|
use std::collections::{HashMap, HashSet};
use serde::Deserialize;
use specs::Builder;
use rand::Rng;
use crate::{
PlayerId,
RoomId,
ItemId,
Sprite,
playerstate::RoomPos,
components::{
AttackType,
Clan,
Flag,
Trigger
},
parameter::{Parameter, ParameterType},
Timestamp,
Template,
Result,
aerr
};
macro_rules! components {
(post: $($comp: ident ($($paramname: ident : $paramtype: ident, $extraction: expr),*) $creation: expr);*;) => {
#[derive(Clone)]
pub enum ComponentWrapper{
$(
$comp(crate::components::$comp),
)*
}
impl ComponentWrapper {
pub fn build<A: Builder>(&self, builder: A ) -> A {
match self.clone() {
$(
Self::$comp(c) => builder.with(c),
)*
}
}
pub fn load_component(comptype: ComponentType, mut parameters: HashMap<&str, Parameter>) -> Result<Self> {
#[allow(unused_imports, unreachable_code)]
match comptype {
$(
ComponentType::$comp => Ok(Self::$comp({
use crate::components::$comp;
$(
let $paramname = match parameters.remove(stringify!($paramname))
.ok_or(aerr!("required parameter '{}'not found", stringify!($paramname)))? {
Parameter::$paramtype(p) => p,
x => Err(aerr!("parameter type mismatch for parameter {}: {} {:?}", stringify!($paramname), stringify!($paramtype), x))?
};
)*
$creation
})),
)*
}
}
}
#[derive(Debug, PartialEq, Eq, Clone, Copy, Deserialize)]
pub enum ComponentType {
$(
$comp,
)*
}
impl ComponentType {
pub fn from_str(typename: &str) -> Option<ComponentType>{
match typename {
$(
stringify!($comp) => Some(Self::$comp),
)*
_ => None
}
}
pub fn parameters(&self) -> HashMap<&str, ParameterType> {
match self {
$(
Self::$comp => {
#[allow(unused_mut)]
let mut h = HashMap::new();
$(
h.insert(stringify!($paramname), ParameterType::$paramtype);
)*
h
},
)*
}
}
}
use specs::{World, Entity, WorldExt};
pub fn extract_parameter(typ: ComponentType, parameter: &str, world: &World, ent: Entity) -> Option<Parameter> {
match typ {
$(
#[allow(path_statements)]
ComponentType::$comp => {
$(
if parameter == stringify!($paramname) {
#[allow(unreachable_code, non_snake_case)]
return Some(Parameter::$paramtype({
let components = world.read_component::<crate::components::$comp>();
#[allow(unused_variables)]
let $comp = components.get(ent)?;
$extraction
}))
}
)*
None::<Parameter>
}
)*
}
}
};
// no parameters: make unit struct
(pre: ($($done: tt)*) $comp: ident; $($tail:tt)*) => {
components!(pre: ($($done)* $comp () {$comp};) $($tail)*);
};
// struct is just parameters
(pre: ($($done: tt)*) $comp: ident ($($paramname: ident : $paramtype: ident),*);$($tail:tt)*) => {
components!(pre: ($($done)* $comp ($($paramname : $paramtype, {$comp.$paramname.clone()}),*) {$comp{$($paramname,)*}};) $($tail)*);
};
// full definition minus variable exraction
(pre: ($($done: tt)*) $comp: ident ($($paramname: ident : $paramtype: ident),*) $creation: expr; $($tail:tt)*) => {
components!(pre: ($($done)* $comp ($($paramname : $paramtype, {None?}),*) $creation;) $($tail)*);
};
// full definition
(pre: ($($done: tt)*) $comp: ident ($($paramname: ident : $paramtype: ident ($extraction: expr)),*) $creation: expr; $($tail:tt)*) => {
components!(pre: ($($done)* $comp ($($paramname : $paramtype, $extraction),*) $creation;) $($tail)*);
};
(pre: ($($done: tt)*)) => {
components!(post: $($done)*);
};
(all: $($all: tt)*) => {components!(pre: () $($all)*);};
}
components!(all:
Visible (name: String, sprite: String, height: Float) {
Visible {
sprite: Sprite{name: sprite},
height,
name
}
};
Movable (cooldown: Int);
Player (name: String) {Player::new(PlayerId{name})};
Item (item: String) {Item(ItemId(item))};
Inventory () {panic!("inventory from parameters not implemented")};
Health (health: Int, maxhealth: Int);
Serialise () {panic!("serialise from parameters not implemented")};
RoomExit (destination: String, dest_pos: String) {
RoomExit {
destination: RoomId::from_str(&destination),
dest_pos: if dest_pos.is_empty() {
RoomPos::Unknown
} else {
RoomPos::Name(dest_pos)
}
}
};
Trap (damage: Int) {Trap{attack: AttackType::Attack(damage)}};
Fighter (damage: Int, cooldown: Int) {Fighter{attack: AttackType::Attack(damage), cooldown, range: 1}};
Healing (delay: Int, health: Int) {Healing{delay, health, next_heal: None}};
Autofight () {Autofight::default()};
MonsterAI (move_chance: Float, homesickness: Float, view_distance: Int);
Spawner (amount: Int, clan: String, template: Template) {
Spawner{
amount: amount as usize,
clan: Clan{name:
if clan == "" {
format!("$random({})", rand::thread_rng().gen::<u32>())
} else {
clan
}
},
template: template.unsaved(),
saturated: false
}
};
Clan (name: String);
Home (home: Pos);
Faction (faction: String) {Faction::from_str(faction.as_str()).ok_or(aerr!("invalid faction name"))?};
Interactable (action: Interaction) {action};
Loot (loot: List) {
Loot {loot:
loot
.iter()
.map(|param| {match param {
Parameter::Template(template) => Ok((template.clone(), 1.0)),
Parameter::List(l) => {
if l.len() == 2 {
if let (Parameter::Template(template), Parameter::Float(chance)) = (l[0].clone(), l[1].clone()) {
return Ok((template.clone(), chance))
}
}
Err(aerr!("loot list elements as list must only contain a template and a float: {:?}", l))?
},
_ => Err(aerr!("loot list elements must be a template or a list: {:?}", param))?
}})
.collect::<Result<Vec<(Template, f64)>>>()?
}
};
Timer (
trigger: String (panic!("can't turn trigger to string")),
delay: Int (Timer.delay),
spread: Float (Timer.spread),
target_time: Int ({
if let Some(time) = Timer.target_time {
time.0
} else {
0
}
})
)
Timer {
trigger: Trigger::from_str(&trigger).ok_or(aerr!("invalid trigger name {}", trigger))?,
delay,
spread,
target_time: if target_time == -1 { None } else { Some(Timestamp(target_time)) }
// please forgive me for using -1 as null
};
Equipment () {panic!("equipment from parameters not implemented")};
TimeOffset (dtime: Int);
Flags (flags: List) {
Flags(
flags
.iter()
.map(|param| {
if let Parameter::String(f) = param {
Flag::from_str(f)
} else {
None
}
})
.collect::<Option<HashSet<Flag>>>().ok_or(aerr!("invalid flag name"))?
)
};
Ear () {Ear::default()};
Build (obj: Template);
Whitelist (
allowed: List ({
Whitelist.allowed.iter().map(|(item, players)|{
Parameter::List(vec![
Parameter::String(item.clone()),
Parameter::List(
players
.iter()
.map(|playerid| Parameter::String(playerid.name.clone()))
.collect()
)
])
}).collect()
})
) {
Whitelist {
allowed: allowed
.iter()
.map(|p| {
if let Parameter::List(e) = p {
if e.len() != 2 {
Err(aerr!("whitelist must be a list of pairs"))?
}
if let (Parameter::String(s), Parameter::List(l)) = (e[0].clone(), e[1].clone()) {
let names = l
.iter()
.map(|n| {
if let Parameter::String(name) = n {
Ok(PlayerId{name: name.clone()})
} else {
Err(aerr!("whitelisted players must be strings"))?
}
})
.collect::<Result<HashSet<PlayerId>>>()?;
Ok((s, names))
} else {
Err(aerr!("whitelist entries must be a string and a list"))?
}
} else {
Err(aerr!("whitelist must be a list of pairs"))?
}
})
.collect::<Result<HashMap<String, HashSet<PlayerId>>>>()?
}
};
Dedup (id: String, priority: Int);
Minable (trigger: String, total: Int) {
Minable {
trigger: Trigger::from_str(&trigger).ok_or(aerr!("invalid trigger name {}", trigger))?,
progress: 0,
total
}
};
Removed;
LootHolder () {panic!("LootHolder from parameters not implemented")};
OnSpawn (trigger: String) {
OnSpawn {
trigger: Trigger::from_str(&trigger).ok_or(aerr!("invalid trigger name {}", trigger))?
}
};
Substitute (into: Template);
);
pub type PreEntity = Vec<ComponentWrapper>;
|