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use serde_json::{Value, json};
use specs::Entity;
use crate::{PlayerId, Pos};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Direction {
North,
South,
East,
West,
None
}
impl Direction {
fn from_json(val: &Value) -> Option<Direction>{
match val {
Value::String(txt) => match txt.as_str() {
"north" => Some(Direction::North),
"south" => Some(Direction::South),
"east" => Some(Direction::East),
"west"=> Some(Direction::West),
"" => Some(Direction::None),
_ => None
}
Value::Null => Some(Direction::None),
_ => None
}
}
pub fn to_position(&self) -> Pos {
match self {
Direction::North => Pos::new(0, -1),
Direction::South => Pos::new(0, 1),
Direction::East => Pos::new(1, 0),
Direction::West => Pos::new(-1, 0),
Direction::None => Pos::new(0, 0)
}
}
}
#[derive(Debug, Clone)]
pub enum Control {
Move(Direction),
Take(Option<usize>),
Drop(usize),
Use(usize),
Attack(Vec<Direction>),
AttackTarget(Entity),
Interact(Vec<Direction>)
}
impl Control {
pub fn from_json(val: &Value) -> Option<Control>{
if let Value::String(control_type) = val.get(0)? {
match control_type.as_str() {
"move" => match Direction::from_json(val.get(1)?) {
Some(dir) => Some(Control::Move(dir)),
None => None
},
"take" => Some(Control::Take(val.get(1).unwrap_or(&json!(0)).as_u64().map(|idx| idx as usize))),
"drop" => Some(Control::Drop(val.get(1)?.as_u64().unwrap_or(0) as usize)),
"use" => Some({
let arr = val.as_array()?;
let mut rank = 0;
if arr.len() == 3 {
if arr[1].as_str()? != "inventory" {
return None;
}
rank = arr[2].as_u64()?;
} else if arr.len() == 2 {
rank = arr[1].as_u64()?;
} else if arr.len() > 1 {
return None;
}
Control::Use(rank as usize)
}),
"attack" => Some(Control::Attack({
let mut directions = Vec::new();
for dir in val.get(1)?.as_array()? {
directions.push(Direction::from_json(dir)?);
}
directions
})),
"interact" => Some(Control::Interact({
let mut directions = Vec::new();
for dir in val.get(1)?.as_array()? {
directions.push(Direction::from_json(dir)?);
}
directions
})),
_ => None
}
} else {None}
}
}
#[derive(Debug, Clone)]
pub enum Action {
Join(PlayerId),
Leave(PlayerId),
Input(PlayerId, Control)
}
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