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use serde::{Serialize, Deserialize, Deserializer, de};
use serde_json::{Value, json};
use specs::Entity;
use crate::{PlayerId, Pos};
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all="lowercase")]
pub enum Direction {
North,
South,
East,
West,
#[serde(rename="")]
None
}
impl Direction {
pub fn to_position(self) -> Pos {
match self {
Direction::North => Pos::new(0, -1),
Direction::South => Pos::new(0, 1),
Direction::East => Pos::new(1, 0),
Direction::West => Pos::new(-1, 0),
Direction::None => Pos::new(0, 0)
}
}
}
#[derive(Debug, Clone)]
pub enum Control {
Move(Direction),
Take(Option<usize>),
Drop(usize),
Use(usize),
Attack(Vec<Direction>),
AttackTarget(Entity),
Interact(Vec<Direction>, Option<String>),
}
impl<'de> Deserialize<'de> for Control {
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
where D: Deserializer<'de> {
let val = Value::deserialize(deserializer)?;
Self::from_json(&val).ok_or(de::Error::custom(format!("invalid control {:?}", val)))
}
}
impl Control {
fn from_json(val: &Value) -> Option<Control>{
if let Value::String(control_type) = val.get(0)? {
match control_type.as_str() {
"move" => Direction::deserialize(val.get(1)?).map(|dir| Control::Move(dir)).ok(),
"take" => Some(Control::Take(val.get(1).unwrap_or(&json!(0)).as_u64().map(|idx| idx as usize))),
"drop" => Some(Control::Drop(val.get(1)?.as_u64().unwrap_or(0) as usize)),
"use" => Some({
let arr = val.as_array()?;
let mut rank = 0;
if arr.len() == 3 {
if arr[1].as_str()? != "inventory" {
return None;
}
rank = arr[2].as_u64()?;
} else if arr.len() == 2 {
rank = arr[1].as_u64()?;
} else if arr.len() > 1 {
return None;
}
Control::Use(rank as usize)
}),
"attack" => Some(Control::Attack(
parse_directions(val.get(1)?)?
)),
"interact" => Some(Control::Interact(
parse_directions(val.get(1)?)?,
if let Some(argument) = val.get(2) {
match argument {
Value::String(arg) => Some(arg.to_string()),
Value::Null => None,
_ => {return None}
}
} else {
None
}
)),
_ => None
}
} else {None}
}
}
fn parse_directions(val: &Value) -> Option<Vec<Direction>> {
val.as_array()?.into_iter().map(|v|Direction::deserialize(v).ok()).collect()
}
#[derive(Debug, Clone)]
pub enum Action {
Join(PlayerId),
Leave(PlayerId),
Input(PlayerId, Control)
}
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