1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
use serde_json::json;
mod server;
mod gameserver;
mod room;
mod util;
mod controls;
mod components;
mod resources;
mod systems;
mod worldmessages;
mod pos;
mod componentwrapper;
mod parameter;
mod assemblage;
mod componentparameter;
mod encyclopedia;
mod template;
mod roomtemplate;
mod savestate;
mod defaultencyclopedia;
pub use self::pos::Pos;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::room::Room;
use self::util::ToJson;
use self::roomtemplate::RoomTemplate;
use self::defaultencyclopedia::default_encyclopedia;
fn main() {
let mut servers: Vec<Box<dyn Server>> = Vec::new();
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
servers.push(Box::new(unixserver));
let addr = "127.0.0.1:1234".parse().unwrap();
let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
servers.push(Box::new(inetserver));
let mut gameserver = GameServer::new(servers);
let mut room = gen_room();
println!("asciifarm started");
let mut count = 0;
loop {
let actions = gameserver.update();
room.set_input(actions);
room.update();
if count % 20 == 0 {
println!("{}", room.save().to_json());
}
let messages = room.view();
for (player, message) in messages {
let _ = gameserver.send(&player, message.to_json());
}
count += 1;
sleep(Duration::from_millis(100));
}
}
fn gen_room<'a, 'b>() -> Room<'a, 'b> {
let assemblages = default_encyclopedia();
let mut room = Room::new(assemblages);
let roomtemplate = RoomTemplate::from_json(&json!({
"width": 42,
"height": 22,
"spawn": [5, 15],
"field": [
" XXXXXXXXXXXX~~~XXXXXXXXXXXXXXXXXXXXXX",
" ,,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,,,X",
" ,,,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,,,X",
" ,,,,,,,,,,,,,~~~~,,,,,,,,,,,,,,,,,,,,X",
" bbbb..,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,,X",
" ,,.,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,,X",
" ,,,.,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,,X",
" ,,,,.,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,,X",
"X,,,,,.,,,,,,,,,,,~~~~,,,,,,T,,,,,,,,,,,,X",
"X,,,,,.,,,,,,,,,,,,~~~,,,,,,,,,,,,,,,,,,,X",
"X,,,,,.,,,,,,,,,,,,~~~,,,,,T,,,,######,,,X",
"X,,,,,.,,,,,,,,,,,,bbb,,,,,,,,,,#++++#,,,X",
"X,,,,,.............bbb...........++++#,,,X",
"X,**,,.,,,,,,,,,,,,bbb,,,,,,,,,,#++++#,,,X",
"X,*,*,.,,,,,,,,,,,,~~~,,,T,,,T,,#++++#,,,X",
"X,,*,,.,,,,,,,,,,,,~~~,,,,,,,,,,######,,,X",
"X,**,,.,,,,,,,,,,,~~~~,,,,,,,,,,f,,,,f,,,X",
"X,,*,,.,,,,,,,,,,,~~~''''''''''''''''f'''X",
"X*,,,,.,,,,,,,,,,,~~~'''''''''''f''''f'''X",
"X,,,,,.,,,,,,,,,,,~~~'''''''''''ffffff'''X",
"X,,,,,.,,,,,,,,,,,~~~''''''''''''''''''''X",
"XXXXX,.,XXXXXXXXXX~~~XXXXXXXXXXXXXXXXXXXXX"
],
"mapping": {
"#": "wall",
",": "grass",
".": "ground",
"~": "water",
"b": "bridge",
"+": "floor",
"'": "greengrass",
"T": ["grass", "tree"],
"f": ["grass", "fence"],
"X": "rock",
"*": ["grass", "pebble"],
" ": []
}
})).unwrap();
room.load_from_template(&roomtemplate);
room
}
|