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use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
use std::collections::HashMap;


mod server;
mod gameserver;
mod room;
mod util;
mod controls;
mod assemblages;
mod components;
mod resources;
mod systems;
mod worldmessages;
mod pos;
mod assemblage;
// mod load;
mod compwrapper;

use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::assemblages::{Wall, Grass};
use self::room::Room;
use self::util::ToJson;
use self::compwrapper::{Parameter, Template, CompParam, ComponentType};



fn main() {
	

	let addr = Path::new("\0rustifarm");
	let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
	
	let addr = "127.0.0.1:1234".parse().unwrap();
	let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
	
	
	let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
	let mut gameserver = GameServer::new(servers);
	
	
	let mut room = gen_room(50, 40);
	
	loop {
		let actions = gameserver.update();
		
		room.set_input(actions);
		room.update();
		let messages = room.view();
		for (player, message) in messages {
			let _ = gameserver.send(&player, message.to_json());
		}
		sleep(Duration::from_millis(100));
	}
}

fn gen_room<'a, 'b>(width: i32, height: i32) -> Room<'a, 'b> {
	let mut room = Room::new((width, height));
	let wall = Template{
		arguments: Vec::new(),
		components: vec![
			(ComponentType::from_str("Blocking").unwrap(), HashMap::new()),
			(ComponentType::from_str("Visible").unwrap(), hashmap!(
				"sprite".to_string() => CompParam::Constant(Parameter::String("wall".to_string())),
				"height".to_string() => CompParam::Constant(Parameter::Float(1.0))
			))
		]
	}.instantiate(Vec::new(), HashMap::new()).unwrap();
	for x in 0..width {
		room.add_complist(&wall, (x, 0));
		room.add_complist(&wall, (x, height - 1));
	}
	for y in 1..height-1 {
		room.add_complist(&wall, (0, y));
		room.add_complist(&wall, (width - 1, y));
	}
	for x in 1..width-1 {
		for y in 1..height-1 {
			room.add_obj(&Grass::new(), (x, y));
		}
	}
	room
}