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use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
use std::path::PathBuf;
use std::str::FromStr;
mod server;
mod gameserver;
mod room;
mod util;
mod controls;
mod components;
mod resources;
mod systems;
mod worldmessages;
mod pos;
mod componentwrapper;
mod parameter;
mod assemblage;
mod componentparameter;
mod encyclopedia;
mod template;
mod roomtemplate;
mod savestate;
mod playerid;
mod defaultencyclopedia;
mod playerstate;
mod roomid;
mod persistence;
mod worldloader;
mod world;
mod sprite;
pub use self::pos::Pos;
pub use self::playerid::PlayerId;
pub use self::roomid::RoomId;
pub use self::util::Result;
pub use self::sprite::Sprite;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::util::ToJson;
use self::defaultencyclopedia::default_encyclopedia;
use self::persistence::FileStorage;
use crate::controls::Action;
use crate::worldloader::WorldLoader;
use crate::world::World;
use crate::worldmessages::MessageCache;
fn main() -> Result<()>{
let mut servers: Vec<Box<dyn Server>> = Vec::new();
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr)?;
servers.push(Box::new(unixserver));
let addr = "127.0.0.1:1234".parse()?;
let inetserver = TcpServer::new(&addr)?;
servers.push(Box::new(inetserver));
let mut gameserver = GameServer::new(servers);
let loader = WorldLoader::new(PathBuf::from_str(&(std::env::var("CARGO_MANIFEST_DIR").unwrap_or(".".to_string()).to_owned() + "/content/maps/"))?);
let storage = FileStorage::new(FileStorage::savedir().expect("couldn't find any save directory"));
let mut world = World::new(default_encyclopedia(), loader, Box::new(storage), RoomId::from_str("room"));
println!("asciifarm started");
let mut message_cache = MessageCache::default();
let mut count = 0;
loop {
let actions = gameserver.update();
for action in actions {
match action {
Action::Input(player, control) => {
let _ = world.control_player(player, control);
}
Action::Join(player) => {
world.add_player(&player)?;
}
Action::Leave(player) => {
world.remove_player(&player)?;
}
}
}
world.update();
if count % 50 == 0 {
world.save();
}
let messages = world.view();
for (player, mut message) in messages {
message_cache.trim(&player, &mut message);
if message.is_empty(){
continue;
}
let _ = gameserver.send(&player, message.to_json());
}
count += 1;
sleep(Duration::from_millis(100));
}
}
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