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use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
pub mod server;
pub mod gameserver;
pub mod room;
pub mod util;
pub mod controls;
pub mod assemblages;
pub mod components;
pub mod resources;
pub mod systems;
pub mod worldmessages;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::assemblages::{Wall, Grass};
use serde_json;
fn main() {
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
let addr = "127.0.0.1:1234".parse().unwrap();
let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
let mut gameserver = GameServer::new(servers);
let mut room = room::Room::new((50, 50));
gen_room(&mut room);
loop {
let actions = gameserver.update();
room.set_input(actions);
room.update();
let (field, mapping) = room.view();
let updatemsg = create_update_message(room.get_size(), field, mapping);
gameserver.broadcast(updatemsg.as_str());
sleep(Duration::from_millis(100));
}
}
fn gen_room(room: &mut room::Room){
let (width, height) = room.get_size();
let wall = Wall{};
for x in 0..width {
room.add_obj(&wall, (x, 0));
room.add_obj(&wall, (x, height - 1));
}
for y in 1..height-1 {
room.add_obj(&wall, (0, y));
room.add_obj(&wall, (width - 1, y));
}
for x in 1..width-1 {
for y in 1..height-1 {
room.add_obj(&Grass::new(), (x, y));
}
}
}
fn create_update_message((width, height): (i32, i32), field: Vec<usize>, mapping: Vec<Vec<String>>) -> String {
let updatemsg= serde_json::json!([
"world",
[
[
"field",
{
"width": width,
"height": height,
"field": field,
"mapping": mapping
}
]
]
]);
updatemsg.to_string()
}
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