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use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
use serde_json::json;
mod server;
mod gameserver;
mod room;
mod util;
mod controls;
mod assemblages;
mod components;
mod resources;
mod systems;
mod worldmessages;
mod pos;
mod oldassemblage;
mod componentwrapper;
mod parameter;
mod assemblage;
mod componentparameter;
mod encyclopedia;
mod template;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::room::Room;
use self::util::ToJson;
use self::encyclopedia::Encyclopedia;
use self::template::Template;
fn main() {
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
let addr = "127.0.0.1:1234".parse().unwrap();
let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
let mut gameserver = GameServer::new(servers);
let mut room = gen_room(50, 40);
loop {
let actions = gameserver.update();
room.set_input(actions);
room.update();
let messages = room.view();
for (player, message) in messages {
let _ = gameserver.send(&player, message.to_json());
}
sleep(Duration::from_millis(100));
}
}
fn gen_room<'a, 'b>(width: i32, height: i32) -> Room<'a, 'b> {
let mut room = Room::new((width, height));
let assemblages = default_assemblages();
let wall = assemblages.construct(&Template::empty("wall")).unwrap();
// let grass = &assemblages["grass"];
for x in 0..width {
room.add_complist(&wall, (x, 0));
room.add_complist(&wall, (x, height - 1));
}
for y in 1..height-1 {
room.add_complist(&wall, (0, y));
room.add_complist(&wall, (width - 1, y));
}
for x in 1..width-1 {
for y in 1..height-1 {
let grass = assemblages.construct(&Template::empty("grass")).unwrap();
room.add_complist(&grass, (x, y)); //&grass.instantiate(&Vec::new(), &HashMap::new()).unwrap(), (x, y));
}
}
room
}
fn default_assemblages() -> Encyclopedia {
Encyclopedia::from_json(json!({
"wall": {
"arguments": [],
"components": [
["Blocking", {}],
["Visible", {
"sprite": ["string", "wall"],
"height": ["float", 1.0]
}]
]
},
"grass": {
"arguments": [],
"components": [
["Visible", {
"sprite": ["random", [
["string", "grass1"],
["string", "grass2"],
["string", "grass3"],
["string", "grass1"],
["string", "grass2"],
["string", "grass3"],
["string", "ground"]
]],
"height": ["float", 0.1]
}]
]
}
})).unwrap()
}
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