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use std::collections::HashMap;
use std::thread::sleep;
use std::time::Duration;
use std::path::Path;
use std::path::PathBuf;
use std::str::FromStr;
mod server;
mod gameserver;
mod room;
mod util;
mod controls;
mod components;
mod resources;
mod systems;
mod worldmessages;
mod pos;
mod componentwrapper;
mod parameter;
mod assemblage;
mod componentparameter;
mod encyclopedia;
mod template;
mod roomtemplate;
mod savestate;
mod playerid;
mod defaultencyclopedia;
mod playerstate;
mod roomid;
mod persistence;
mod worldloader;
pub use self::pos::Pos;
pub use self::playerid::PlayerId;
pub use self::roomid::RoomId;
use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::room::Room;
use self::util::ToJson;
use self::defaultencyclopedia::default_encyclopedia;
use self::persistence::{FileStorage, PersistentStorage};
use crate::controls::Action;
use crate::playerstate::PlayerState;
use crate::worldloader::WorldLoader;
fn main() {
let mut servers: Vec<Box<dyn Server>> = Vec::new();
let addr = Path::new("\0rustifarm");
let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
servers.push(Box::new(unixserver));
let addr = "127.0.0.1:1234".parse().unwrap();
let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
servers.push(Box::new(inetserver));
let mut gameserver = GameServer::new(servers);
let loader = WorldLoader::new(PathBuf::from_str(&(env!("CARGO_MANIFEST_DIR").to_owned() + "/content/maps/")).unwrap(), RoomId::from_str("room"));
let mut room = Room::new(RoomId::from_str("room"), default_encyclopedia());
room.load_from_template(&loader.load_room(room.id.clone()).unwrap());
let storage = FileStorage::new(FileStorage::savedir().expect("couldn't find any save directory"));
if let Ok(state) = storage.load_room(RoomId::from_str("room")) {
room.load_saved(&state);
println!("loaded saved state successfully");
} else {
println!("loading saved state failed");
}
println!("asciifarm started");
let mut count = 0;
loop {
let actions = gameserver.update();
let mut inputs = HashMap::new();
for action in actions {
match action {
Action::Input(player, control) => {inputs.insert(player, control);}
Action::Join(player) => {
let state = match storage.load_player(player.clone()) {
Ok(state) => state,
Err(_) => PlayerState::new(player.clone())
};
room.add_player(&state);
}
Action::Leave(player) => {
if let Err(err) = storage.save_player(player.clone(), room.remove_player(player).unwrap()) {
println!("{:?}", err);
}
}
}
}
room.set_input(inputs);
room.update();
if count % 50 == 0 {
if let Err(err) = storage.save_room(room.id.clone(), room.save()) {
println!("{:?}",err);
} else {
println!("{}", room.save().to_json());
}
for (playerid, state) in room.save_players() {
if let Err(err) = storage.save_player(playerid.clone(), state.clone()) {
println!("{:?}",err);
} else {
println!("{:?} {}", playerid, state.to_json());
}
}
}
let messages = room.view();
for (player, message) in messages {
let _ = gameserver.send(&player, message.to_json());
}
count += 1;
sleep(Duration::from_millis(100));
}
}
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