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use std::thread::sleep;
use std::time::Duration;
use std::path::PathBuf;
use std::sync::{Arc, atomic::{AtomicBool, Ordering}};
use structopt::StructOpt;
mod server;
mod gameserver;
mod room;
mod util;
mod controls;
mod components;
mod resources;
mod systems;
mod worldmessages;
mod pos;
mod componentwrapper;
mod parameter;
mod assemblage;
mod componentparameter;
mod encyclopedia;
mod template;
mod roomtemplate;
mod savestate;
mod playerid;
mod playerstate;
mod roomid;
mod persistence;
mod worldloader;
mod world;
mod sprite;
mod timestamp;
mod purgatory;
mod config;
mod item;
mod exchange;
mod errors;
mod auth;
use self::{
pos::Pos,
playerid::PlayerId,
roomid::RoomId,
item::ItemId,
errors::{Result, PResult},
sprite::Sprite,
template::Template,
encyclopedia::Encyclopedia,
timestamp::Timestamp,
componentwrapper::ComponentWrapper,
gameserver::GameServer,
server::Server,
server::address::Address,
persistence::FileStorage,
controls::Action,
worldloader::{WorldLoader, WorldMeta},
world::World,
worldmessages::MessageCache
};
fn main(){
let config = config::Config::from_args();
println!("Server admin(s): {}", config.admins);
let adresses = config.address
.unwrap_or(
(if cfg!(target_os = "linux") {
vec!["abstract:rustifarm", "inet:127.0.0.1:9021"]
} else {
vec!["inet:127.0.0.1:9021"]
})
.iter()
.map(|a| a.parse().unwrap())
.collect()
);
println!("adresses: {:?}", adresses);
let servers: Vec<Box<dyn Server>> =
adresses
.iter()
.map(|a| a.to_server().unwrap())
.collect();
let user_dir = config.user_dir.unwrap_or(
auth::FileRegister::default_register_dir().expect("couldn't find any save directory")
);
println!("user auth directory: {:?}", user_dir);
let users = auth::FileRegister::new(user_dir);
let mut gameserver = GameServer::new(servers, Box::new(users), config.admins);
let content_dir = config.content_dir.unwrap_or(
PathBuf::new()
.join(std::env::var("CARGO_MANIFEST_DIR").unwrap_or(".".to_string()))
.join("content/")
);
println!("content directory: {:?}", content_dir);
let loader = WorldLoader::new(content_dir);
let WorldMeta{encyclopediae, default_room} = loader.load_world_meta().expect("Failed to load world meta information");
let mut encyclopedia = Encyclopedia::default();
for enc in encyclopediae {
encyclopedia = encyclopedia.merge(
loader.load_encyclopedia(&enc).expect(&format!("Failed to load encyclopedia {}", enc))
)
}
let save_dir = config.save_dir.unwrap_or(
FileStorage::default_save_dir().expect("couldn't find any save directory")
);
println!("save directory: {:?}", save_dir);
let storage = FileStorage::new(save_dir);
let mut world = World::new(encyclopedia, loader, Box::new(storage), default_room);
let mut message_cache = MessageCache::default();
// close handler
// todo: don't let the closing wait on sleep (using a timer thread or recv_timeout)
let running = Arc::new(AtomicBool::new(true));
let r = running.clone();
ctrlc::set_handler(move || {
println!("shutting down");
r.store(false, Ordering::SeqCst);
}).expect("can't set close handler");
println!("asciifarm started");
let mut count = 0;
while running.load(Ordering::SeqCst) {
let actions = gameserver.update();
for action in actions {
match action {
Action::Input(player, control) => {
if let Err(err) = world.control_player(player.clone(), control){
println!("error controlling player {:?}: {:?}", player, err);
}
}
Action::Join(player) => {
if let Err(err) = world.add_player(&player) {
println!("Error: can not add player {:?}: {:?}", player, err);
if let Err(senderr) = gameserver.send_player_error(&player, "worlderror", "invalid room or savefile") {
println!("Error: can not send error message to {:?}: {:?}", player, senderr);
}
}
}
Action::Leave(player) => {
if let Err(err) = world.remove_player(&player) {
println!("Error: can not remove player {:?}: {:?}", player, err);
}
message_cache.remove(&player);
}
}
}
world.update();
if count % 50 == 0 {
world.save();
world.unload_rooms();
}
let messages = world.view();
for (player, mut message) in messages {
message_cache.trim(&player, &mut message);
if message.is_empty(){
continue;
}
// println!("m {}", message.to_json());
if let Err(err) = gameserver.send(&player, message.to_json()) {
println!("Error: failed to send to {:?}: {:?}", player, err);
}
}
count += 1;
sleep(Duration::from_millis(100));
}
println!("saving world");
world.save();
println!("world saved");
}
|