summaryrefslogtreecommitdiff
path: root/src/main.rs
blob: 3fcb8422f92dff85cb143d07f9ffa3ffab8724a8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76


use std::thread::sleep;
use std::time::Duration;
use std::path::Path;

pub mod server;
pub mod gameserver;
pub mod room;
pub mod util;
pub mod controls;
pub mod assemblages;
pub mod components;
pub mod resources;
pub mod systems;
pub mod worldmessages;

use self::gameserver::GameServer;
use self::server::unixserver::UnixServer;
use self::server::tcpserver::TcpServer;
use self::server::Server;
use self::assemblages::{Wall, Grass};
use self::util::ToJson;



fn main() {
	

	let addr = Path::new("\0rustifarm");
	let unixserver = UnixServer::new(&addr).expect("binding unix server failed");
	
	let addr = "127.0.0.1:1234".parse().unwrap();
	let inetserver = TcpServer::new(&addr).expect("binding inet server failed");
	
	
	let servers: Vec<Box<dyn Server>> = vec![Box::new(unixserver), Box::new(inetserver)];
	let mut gameserver = GameServer::new(servers);
	
	
	let mut room = room::Room::new((50, 50));
	
	gen_room(&mut room);
	
	loop {
		let actions = gameserver.update();
		
		room.set_input(actions);
		room.update();
		let messages = room.view();
		for (player, message) in messages {
			let _ = gameserver.send(&player, message.to_json());
		}
		sleep(Duration::from_millis(100));
	}
}

fn gen_room(room: &mut room::Room){
	
	let (width, height) = room.get_size();
	let wall = Wall{};
	for x in 0..width {
		room.add_obj(&wall, (x, 0));
		room.add_obj(&wall, (x, height - 1));
	}
	for y in 1..height-1 {
		room.add_obj(&wall, (0, y));
		room.add_obj(&wall, (width - 1, y));
	}
	for x in 1..width-1 {
		for y in 1..height-1 {
			room.add_obj(&Grass::new(), (x, y));
		}
	}
}