1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
|
use std::path::{PathBuf};
use std::fs;
use std::env;
use std::io::ErrorKind;
use serde_json;
use serde_json::{Value, json};
use crate::{
PlayerId,
RoomId,
savestate::SaveState,
playerstate::PlayerState,
Timestamp,
aerr,
errors::AnyError,
util::write_file_safe
};
pub enum LoaderError {
MissingResource(AnyError),
InvalidResource(AnyError)
}
macro_rules! inv {
($code:expr) => {($code).map_err(|err| LoaderError::InvalidResource(Box::new(err)))}
}
pub trait PersistentStorage {
fn load_room(&self, id: RoomId) -> Result<SaveState, LoaderError>;
fn load_player(&self, id: PlayerId) -> Result<PlayerState, LoaderError>;
fn load_world_meta(&self) -> Result<Timestamp, LoaderError>;
fn save_room(&self, id: RoomId, state: SaveState) -> Result<(), AnyError>;
fn save_player(&self, id: PlayerId, sate: PlayerState) -> Result<(), AnyError>;
fn save_world_meta(&self, time: Timestamp) -> Result<(), AnyError>;
}
pub struct FileStorage {
directory: PathBuf
}
impl FileStorage {
pub fn new(path: PathBuf) -> Self {
Self {
directory: path
}
}
pub fn default_save_dir() -> Option<PathBuf> {
if let Some(pathname) = env::var_os("XDG_DATA_HOME") {
let mut path = PathBuf::from(pathname);
path.push("asciifarm");
path.push("saves");
Some(path)
} else if let Some(pathname) = env::var_os("HOME") {
let mut path = PathBuf::from(pathname);
path.push(".asciifarm");
path.push("saves");
Some(path)
} else {
None
}
}
}
impl PersistentStorage for FileStorage {
fn load_room(&self, id: RoomId) -> Result<SaveState, LoaderError> {
let mut path = self.directory.clone();
path.push("rooms");
let fname = id.to_string() + ".save.json";
path.push(fname);
let text = fs::read_to_string(path).map_err(|err| {
if err.kind() == ErrorKind::NotFound {
LoaderError::MissingResource(Box::new(err))
} else {
LoaderError::InvalidResource(Box::new(err))
}
})?;
let state = inv!(serde_json::from_str(&text))?;
Ok(state)
}
fn load_player(&self, id: PlayerId) -> Result<PlayerState, LoaderError> {
let mut path = self.directory.clone();
path.push("players");
let fname = id.to_string() + ".save.json";
path.push(fname);
let text = fs::read_to_string(path).map_err(|err| {
if err.kind() == ErrorKind::NotFound {
LoaderError::MissingResource(Box::new(err))
} else {
LoaderError::InvalidResource(Box::new(err))
}
})?;
let state = inv!(serde_json::from_str(&text))?;
Ok(state)
}
fn load_world_meta(&self) -> Result<Timestamp, LoaderError> {
let mut path = self.directory.clone();
path.push("world.save.json");
let text = fs::read_to_string(path).map_err(|err| {
if err.kind() == ErrorKind::NotFound {
LoaderError::MissingResource(Box::new(err))
} else {
LoaderError::InvalidResource(Box::new(err))
}
})?;
let json: Value = inv!(serde_json::from_str(&text))?;
Ok(
Timestamp(
inv!(inv!(json
.get("steps").ok_or(aerr!("world data does not have steps")))?
.as_i64().ok_or(aerr!("timestamp not an int")))?
)
)
}
fn save_room(&self, id: RoomId, state: SaveState) -> Result<(), AnyError> {
let mut path = self.directory.clone();
path.push("rooms");
fs::create_dir_all(&path)?;
let fname = id.to_string() + ".save.json";
path.push(fname);
let text = serde_json::to_string(&state).unwrap();
write_file_safe(path, text)?;
Ok(())
}
fn save_player(&self, id: PlayerId, state: PlayerState) -> Result<(), AnyError> {
let mut path = self.directory.clone();
path.push("players");
fs::create_dir_all(&path)?;
let fname = id.to_string() + ".save.json";
path.push(fname);
let text = serde_json::to_string(&state).unwrap();
write_file_safe(path, text)?;
Ok(())
}
fn save_world_meta(&self, time: Timestamp) -> Result<(), AnyError> {
let mut path = self.directory.clone();
fs::create_dir_all(&path)?;
path.push("world.save.json");
write_file_safe(path, json!({"steps": time.0}).to_string())?;
Ok(())
}
}
|