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path: root/src/playerstate.rs
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use serde_json::{Value, json};
use crate::{
	Template,
	componentwrapper::{ComponentWrapper, PreEntity},
	PlayerId,
	RoomId,
	components::{Visible, Player, Inventory, Health, Fighter, Healing, Movable},
	attack::Attack,
	Result,
	aerr,
	Sprite,
	Encyclopedia,
	Pos
};

#[derive(Debug, Clone)]
pub struct PlayerState {
	pub id: PlayerId,
	pub room: Option<RoomId>,
	pub pos: RoomPos,
	pub inventory_capacity: usize,
	pub inventory: Vec<Template>,
	pub health: i64,
	pub maximum_health: i64
}

#[derive(Debug, Clone)]
pub enum RoomPos {
	Pos(Pos),
	Name(String),
	Unknown
}

impl PlayerState {

	pub fn new(id: PlayerId) -> Self {
		Self{
			id,
			room: None,
			pos: RoomPos::Unknown,
			inventory: Vec::new(),
			inventory_capacity: 10,
			health: 25,
			maximum_health: 50
		}
	}

	pub fn create(id: PlayerId, room: RoomId, inventory: Vec<Template>, inventory_capacity: usize, health: i64, maximum_health: i64) -> Self {
		Self {
			id,
			room: Some(room),
			pos: RoomPos::Unknown,
			inventory,
			health,
			inventory_capacity,
			maximum_health
		}
	}

	pub fn to_json(&self) -> Value {
		json!({
			"name": self.id.name,
			"roomname": match &self.room {
				Some(id) => json!(id.to_string()),
				None => json!(null)
			},
			"inventory": {
				"capacity": self.inventory_capacity,
				"items": self.inventory.iter().map(Template::to_json).collect::<Vec<Value>>()
			},
			"equipment": {
				"hand": null,
				"body": null
			},
			"health": self.health,
			"maxhealth": self.maximum_health
		})
	}

	pub fn from_json(val: &Value) -> Result<Self> {
		let inventory = val.get("inventory").ok_or(aerr!("player json does not have inventory"))?;
		let mut items = vec![];
		for item in inventory.get("items").ok_or(aerr!("inventory does not have items"))?.as_array().ok_or(aerr!("inventory items not an array"))? {
			items.push(Template::from_json(item)?);
		}
		Ok(Self {
			id: PlayerId{name: val.get("name").ok_or(aerr!("player json does not have name"))?.as_str().ok_or(aerr!("player name not a string"))?.to_string()},
			room: match val.get("roomname").ok_or(aerr!("player json does not have room name"))? {
				Value::String(name) => Some(RoomId::from_str(name)),
				_ => None
			},
			pos: RoomPos::Unknown,
			inventory: items,
			health: val.get("health").ok_or(aerr!("player json does not have health"))?.as_i64().ok_or(aerr!("player health not a number"))?,
			inventory_capacity: inventory.get("capacity").ok_or(aerr!("inventory does no have capacity"))?.as_i64().ok_or(aerr!("inventory capacity not a number"))? as usize,
			maximum_health: val.get("maxhealth").ok_or(aerr!("player json does not have maxhealth"))?.as_i64().ok_or(aerr!("maxhealh not a number"))?
		})
	}
	
	pub fn construct(&self, encyclopedia: &Encyclopedia) -> PreEntity {
		vec![
			ComponentWrapper::Visible(Visible{sprite: Sprite{name: "player".to_string()}, height: 1.2, name: self.id.name.clone()}),
			ComponentWrapper::Player(Player::new(self.id.clone())),
			ComponentWrapper::Inventory(Inventory{
				items: self.inventory.iter().map( |template| {
					let item_ent = encyclopedia.construct(template).unwrap();
					for component in item_ent {
						if let ComponentWrapper::Item(item) = component {
							return item;
						}
					}
					panic!("Item in inventory does not have item component")
				}).collect(),
				capacity: self.inventory_capacity
			}),
			ComponentWrapper::Health(Health{health: self.health, maxhealth: self.maximum_health}),
			ComponentWrapper::Fighter(Fighter{attack: Attack::new(5), cooldown: 8}),
			ComponentWrapper::Healing(Healing{delay: 50, health: 1, next_heal: None}),
			ComponentWrapper::Movable(Movable{cooldown: 2})
		]
	}
}