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use serde_json::{Value, json};
use crate::template::Template;
use crate::{
componentwrapper::{ComponentWrapper, PreEntity},
PlayerId,
components::{Visible, Player, Inventory, Health, Item}
};
#[derive(Debug, Clone)]
pub struct PlayerState {
pub name: String,
pub room: String,
pub inventory_capacity: usize,
pub inventory: Vec<Template>,
pub health: i64,
pub maximum_health: i64
}
impl PlayerState {
pub fn new(name: String) -> Self {
Self{
name: name,
room: String::new(),
inventory: Vec::new(),
inventory_capacity: 10,
health: 9,
maximum_health: 10
}
}
pub fn create(name: String, room: String, inventory: Vec<Template>, inventory_capacity: usize, health: i64, maximum_health: i64) -> Self {
Self {
name,
room,
inventory,
health,
inventory_capacity,
maximum_health
}
}
pub fn to_json(&self) -> Value {
json!({
"name": self.name,
"roomname": self.room,
"inventory": {
"capacity": self.inventory_capacity,
"items": self.inventory.iter().map(Template::to_json).collect::<Vec<Value>>()
},
"equipment": {
"hand": null,
"body": null
},
"health": self.health,
"maxhealth": self.maximum_health
})
}
pub fn from_json(val: &Value) -> Option<Self> {
let inventory = val.get("inventory")?;
let mut items = vec![];
for item in inventory.get("items")?.as_array()? {
items.push(Template::from_json(item)?);
}
Some(Self {
name: val.get("name")?.as_str()?.to_string(),
room: val.get("roomname")?.as_str()?.to_string(),
inventory: items,
health: val.get("health")?.as_i64()?,
inventory_capacity: inventory.get("capacity")?.as_i64()? as usize,
maximum_health: val.get("maxhealth")?.as_i64()?
})
}
pub fn construct(&self, id: PlayerId) -> PreEntity {
vec![
ComponentWrapper::Visible(Visible{sprite: "player".to_string(), height: 1.0}),
ComponentWrapper::Player(Player::new(id)),
ComponentWrapper::Inventory(Inventory{
items: self.inventory.iter().map(
|template| Item{ent: template.clone(), name: template.name.clone()}
).collect(),
capacity: self.inventory_capacity
}),
ComponentWrapper::Health(Health{health: self.health, maxhealth: self.maximum_health})
]
}
}
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