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use std::collections::{HashMap, HashSet};
use specs::Entity;
use super::pos::Pos;
use super::controls::Control;
use super::worldmessages::WorldMessage;
use crate::componentwrapper::PreEntity;
use crate::encyclopedia::Encyclopedia;
use crate::PlayerId;
use crate::util::Result;
use crate::template::Template;
#[derive(Default)]
pub struct Input {
pub actions: HashMap<PlayerId, Control>
}
#[derive(Default)]
pub struct Output {
pub output: HashMap<PlayerId, WorldMessage>
}
#[derive(Default)]
pub struct Size {
pub width: i64,
pub height: i64
}
#[derive(Default)]
pub struct Spawn {
pub pos: Pos
}
#[derive(Default)]
pub struct Ground {
pub cells: HashMap<Pos, HashSet<Entity>>
}
#[derive(Default)]
pub struct NewEntities {
pub to_build: Vec<(Pos, PreEntity)>,
pub encyclopedia: Encyclopedia
}
impl NewEntities {
pub fn new(encyclopedia: Encyclopedia) -> Self {
Self{
to_build: Vec::new(),
encyclopedia
}
}
pub fn create(&mut self, pos: Pos, template: Template) -> Result<()> {
let components = self.encyclopedia.construct(&template)?;
self.to_build.push((pos, components));
Ok(())
}
}
#[derive(Default)]
pub struct Players {
pub entities: HashMap<PlayerId, Entity>
}
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