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mod ground;
mod newentities;
pub use ground::Ground;
pub use newentities::NewEntities;
use std::collections::{HashMap};
use specs::{Entity};
use crate::{
Pos,
controls::Control,
worldmessages::WorldMessage,
PlayerId,
RoomId,
playerstate::RoomPos,
Timestamp
};
#[derive(Default)]
pub struct Input {
pub actions: HashMap<PlayerId, Control>
}
#[derive(Default)]
pub struct Output {
pub output: HashMap<PlayerId, WorldMessage>
}
#[derive(Default)]
pub struct Size {
pub width: i64,
pub height: i64
}
#[derive(Default)]
pub struct Spawn {
pub pos: Pos
}
#[derive(Default)]
pub struct Players {
pub entities: HashMap<PlayerId, Entity>
}
#[derive(Default)]
pub struct Emigration {
pub emigrants: Vec<(PlayerId, RoomId, RoomPos)>
}
#[derive(Default)]
pub struct Time {
pub time: Timestamp
}
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