1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
|
use std::collections::{HashMap, HashSet};
use specs::{
ReadStorage,
WriteStorage,
Read,
Write,
Entities,
System,
Join
};
use crate::{PlayerId, hashmap};
use crate::components::{Controller, Player, Removed};
use crate::controls::{Control, Action};
use crate::resources::{Input, NewEntities, Spawn};
use crate::template::Template;
use crate::parameter::Parameter;
pub struct ControlInput;
impl <'a> System<'a> for ControlInput {
type SystemData = (
Entities<'a>,
Read<'a, Input>,
WriteStorage<'a, Controller>,
ReadStorage<'a, Player>,
Write<'a, NewEntities>,
Read<'a, Spawn>,
WriteStorage<'a, Removed>
);
fn run(&mut self, (entities, input, mut controllers, players, mut new, spawn, mut removed): Self::SystemData) {
{
let mut ents = Vec::new();
for (ent, _controller) in (&*entities, &controllers).join() {
ents.push(ent);
}
for ent in ents {
controllers.remove(ent);
}
}
let mut playercontrols: HashMap<&PlayerId, Control> = HashMap::new();
let mut leaving = HashSet::new();
for action in &input.actions {
match action {
Action::Join(player) => {
new.templates.push((
spawn.pos,
Template::new("player", hashmap!("name".to_string() => Parameter::String(player.name.clone()))).unsaved()
));
}
Action::Leave(player) => {leaving.insert(player);}
Action::Input(player, control) => {playercontrols.insert(player, control.clone());}
}
}
for (player, entity) in (&players, &entities).join() {
if let Some(control) = playercontrols.get(&player.id){
let _ = controllers.insert(entity, Controller(control.clone()));
}
if leaving.contains(&player.id) {
let _ = removed.insert(entity, Removed);
}
}
}
}
|