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use specs::{
ReadStorage,
WriteStorage,
Write,
Entities,
System,
Join
};
use crate::{
components::{Controller, Player, ControlCooldown, Autofight},
resources::{Input},
controls::Control
};
pub struct ControlInput;
impl <'a> System<'a> for ControlInput {
type SystemData = (
Entities<'a>,
Write<'a, Input>,
WriteStorage<'a, Controller>,
ReadStorage<'a, Player>,
ReadStorage<'a, ControlCooldown>,
WriteStorage<'a, Autofight>
);
fn run(&mut self, (entities, mut input, mut controllers, players, cooldowns, mut autofighters): Self::SystemData) {
for (player, entity, ()) in (&players, &entities, !&cooldowns).join() {
if let Some(control) = input.actions.remove(&player.id){
controllers.insert(entity, Controller{control: control}).unwrap();
if let Some(autofighter) = autofighters.get_mut(entity) {
autofighter.target = None;
}
} else if let Some(autofighter) = autofighters.get_mut(entity) {
if let Some(target) = autofighter.target {
if !entities.is_alive(target) {
autofighter.target = None;
} else {
controllers.insert(entity, Controller{control: Control::AttackTarget(target)}).unwrap();
}
}
}
}
}
}
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