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use specs::{
Write,
WriteStorage,
ReadStorage,
Entities,
System,
Join
};
use crate::{
components::{Mortal, Dead, Removed, Player},
resources::Emigration,
purgatory,
playerstate::RoomPos
};
pub struct Die;
impl <'a> System<'a> for Die {
type SystemData = (
Entities<'a>,
ReadStorage<'a, Mortal>,
ReadStorage<'a, Dead>,
WriteStorage<'a, Removed>,
Write<'a, Emigration>,
ReadStorage<'a, Player>
);
fn run(&mut self, (entities, mortals, deads, mut removeds, mut emigration, players): Self::SystemData) {
// npcs etc get removed when dead
for (entity, _, _) in (&entities, &mortals, &deads).join() {
removeds.insert(entity, Removed).unwrap();
}
// players move to purgatory when dead
for (player, _) in (&players, &deads).join() {
emigration.emigrants.push((player.id.clone(), purgatory::purgatory_id(), RoomPos::Unknown));
}
}
}
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