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use specs::{
Write,
WriteStorage,
ReadStorage,
Entities,
System,
Join
};
use crate::{
components::{Trigger, TriggerBox, Removed, Player},
resources::Emigration,
purgatory,
playerstate::RoomPos
};
pub struct Die;
impl <'a> System<'a> for Die {
type SystemData = (
Entities<'a>,
ReadStorage<'a, TriggerBox>,
WriteStorage<'a, Removed>,
Write<'a, Emigration>,
ReadStorage<'a, Player>
);
fn run(&mut self, (entities, triggerboxes, mut removeds, mut emigration, players): Self::SystemData) {
for (entity, triggerbox) in (&entities, &triggerboxes).join() {
for trigger in triggerbox.messages.iter() {
match trigger {
Trigger::Die | Trigger::Remove | Trigger::Change => {
if let Some(player) = players.get(entity) {
// players move to purgatory when dead
emigration.emigrants.push((player.id.clone(), purgatory::purgatory_id(), RoomPos::Unknown));
} else {
// npcs etc get removed when dead
removeds.insert(entity, Removed).unwrap();
}
}
_ => {}
}
}
}
}
}
|