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use specs::{
ReadStorage,
Write,
Entities,
System,
Join
};
use crate::components::{
Position,
New,
Player
};
use crate::resources::{
Ground,
Players
};
pub struct RegisterNew;
impl <'a> System<'a> for RegisterNew {
type SystemData = (
Entities<'a>,
ReadStorage<'a, New>,
Write<'a, Ground>,
ReadStorage<'a, Position>,
Write<'a, Players>,
ReadStorage<'a, Player>
);
fn run(&mut self, (entities, new, mut ground, positions, mut player_list, players): Self::SystemData) {
for (ent, pos, _new) in (&entities, &positions, &new).join() {
ground.insert(pos.pos, ent);
}
for (ent, player, _new) in (&entities, &players, &new).join(){
player_list.entities.insert(player.id.clone(), ent);
}
}
}
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