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use specs::{
ReadStorage,
WriteStorage,
System,
Join,
Read
};
use crate::{
components::{
Controller,
Position,
Talkable,
Notification,
Ear,
Visible
},
controls::{Control},
resources::{Ground},
};
pub struct Talk;
impl <'a> System<'a> for Talk {
type SystemData = (
ReadStorage<'a, Controller>,
ReadStorage<'a, Position>,
Read<'a, Ground>,
ReadStorage<'a, Talkable>,
WriteStorage<'a, Ear>,
ReadStorage<'a, Visible>
);
fn run(&mut self, (controllers, positions, ground, talkables, mut ears, visibles): Self::SystemData) {
for (controller, position, ear) in (&controllers, &positions, &mut ears).join(){
match &controller.control {
Control::Interact(directions, None) => {
for (ent, Talkable{text}) in ground.components_near(position.pos, directions, &talkables) {
let name = visibles.get(ent).map(|v| v.name.clone());
ear.sounds.push(Notification::Sound{text: text.clone(), source: name});
break;
}
}
_ => {}
}
}
}
}
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