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use specs::{
WriteStorage,
Entities,
System,
Join
};
use crate::components::{Controller, ControlCooldown};
pub struct UpdateCooldowns;
impl <'a> System<'a> for UpdateCooldowns {
type SystemData = (
Entities<'a>,
WriteStorage<'a, ControlCooldown>,
WriteStorage<'a, Controller>
);
fn run(&mut self, (entities, mut cooldowns, mut controllers): Self::SystemData) {
controllers.clear();
let mut to_remove = Vec::new();
for (entity, cooldown) in (&entities, &mut cooldowns).join() {
if cooldown.amount > 0 {
cooldown.amount -= 1;
}
if cooldown.amount <= 0 {
to_remove.push(entity);
}
}
for entity in to_remove {
cooldowns.remove(entity);
}
}
}
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