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path: root/src/systems/useitem.rs
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use specs::{
	Entities,
	ReadStorage,
	WriteStorage,
	System,
	Join,
	Write,
	Read
};

use crate::{
	components::{
		Controller,
		Position,
		Inventory,
		AttackInbox,
		AttackMessage,
		AttackType,
		Flags
	},
	resources::{NewEntities, Ground, RoomPermissions},
	item::ItemAction::{None, Build, Eat, Equip},
	controls::Control,
};


pub struct Use;
impl <'a> System<'a> for Use {
	type SystemData = (
		Entities<'a>,
		ReadStorage<'a, Controller>,
		ReadStorage<'a, Position>,
		WriteStorage<'a, Inventory>,
		Write<'a, NewEntities>,
		WriteStorage<'a, AttackInbox>,
		Read<'a, Ground>,
		ReadStorage<'a, Flags>,
		Read<'a, RoomPermissions>
	);
	
	fn run(&mut self, (entities, controllers, positions, mut inventories, mut new, mut attacked, ground, flags, roompermissions): Self::SystemData) {
		for (ent, controller, position, inventory) in (&entities, &controllers, &positions, &mut inventories).join(){
			match &controller.control {
				Control::Use(rank) => {
					if let Some(entry) = inventory.items.get_mut(*rank) {
						match &entry.item.action {
							Build(template, required_flags, blocking_flags) => {
								let ground_flags = ground.flags_on(position.pos, &flags);
								if roompermissions.build && required_flags.is_subset(&ground_flags) && blocking_flags.is_disjoint(&ground_flags){
									new.create(position.pos, &template).unwrap();
									inventory.items.remove(*rank);
								}
							}
							Eat(health_diff) => {
								AttackInbox::add_message(&mut attacked, ent, AttackMessage{typ: AttackType::Heal(*health_diff), attacker: Option::None});
								inventory.items.remove(*rank);
							}
							Equip(equippable) => {
								if entry.is_equipped {
									inventory.items[*rank].is_equipped = false;
								} else {
									let slot = equippable.slot;
									for otherentry in inventory.items.iter_mut() {
										if let Equip(other) = &otherentry.item.action {
											if other.slot == slot {
												otherentry.is_equipped = false;
											}
										}
									}
									inventory.items[*rank].is_equipped = true;
								}
							}
							None => {}
						}
					}
				}
				_ => {}
			}
		}
	}
}