1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
use specs::{
Entities,
ReadStorage,
WriteStorage,
System,
Join,
Write
};
use crate::{
components::{
Controller,
Position,
Inventory,
AttackInbox,
AttackMessage,
AttackType
},
resources::{NewEntities},
components::item::ItemAction::{None, Build, Eat, Equip},
controls::Control,
};
pub struct Use;
impl <'a> System<'a> for Use {
type SystemData = (
Entities<'a>,
ReadStorage<'a, Controller>,
ReadStorage<'a, Position>,
WriteStorage<'a, Inventory>,
Write<'a, NewEntities>,
WriteStorage<'a, AttackInbox>
);
fn run(&mut self, (entities, controllers, positions, mut inventories, mut new, mut attacked): Self::SystemData) {
for (ent, controller, position, inventory) in (&entities, &controllers, &positions, &mut inventories).join(){
match &controller.control {
Control::Use(rank) => {
if let Some(entry) = inventory.items.get_mut(*rank) {
match &entry.0.action {
Build(template) => {
new.create(position.pos, template.clone()).unwrap();
inventory.items.remove(*rank);
}
Eat(health_diff) => {
AttackInbox::add_message(&mut attacked, ent, AttackMessage{typ: AttackType::Heal(*health_diff), attacker: Option::None});
inventory.items.remove(*rank);
}
Equip(equippable) => {
let slot = equippable.slot;
for otherentry in inventory.items.iter_mut() {
if let Equip(other) = &otherentry.0.action {
if other.slot == slot {
otherentry.1 = false;
}
}
}
inventory.items[*rank].1 = true;
}
None => {}
}
}
}
_ => {}
}
}
}
}
|